b0d41847ed
It's the recommended way to set those, and is more portable (automatically prepends -D for GCC/Clang and /D for MSVC). We still use CPPFLAGS for some pre-processor flags which are not defines.
38 lines
1020 B
Python
38 lines
1020 B
Python
#!/usr/bin/env python
|
|
|
|
Import('env')
|
|
Import('env_modules')
|
|
|
|
env_upnp = env_modules.Clone()
|
|
|
|
# Thirdparty source files
|
|
|
|
if env['builtin_miniupnpc']:
|
|
thirdparty_dir = "#thirdparty/miniupnpc/"
|
|
thirdparty_sources = [
|
|
"miniupnpc.c",
|
|
"upnpcommands.c",
|
|
"miniwget.c",
|
|
"upnpdev.c",
|
|
"igd_desc_parse.c",
|
|
"minissdpc.c",
|
|
"minisoap.c",
|
|
"minixml.c",
|
|
"connecthostport.c",
|
|
"receivedata.c",
|
|
"portlistingparse.c",
|
|
"upnpreplyparse.c",
|
|
]
|
|
thirdparty_sources = [thirdparty_dir + "miniupnpc/" + file for file in thirdparty_sources]
|
|
|
|
env_upnp.Prepend(CPPPATH=[thirdparty_dir])
|
|
env_upnp.Append(CPPDEFINES=["MINIUPNP_STATICLIB"])
|
|
env_upnp.Append(CPPDEFINES=["MINIUPNPC_SET_SOCKET_TIMEOUT"])
|
|
|
|
env_thirdparty = env_upnp.Clone()
|
|
env_thirdparty.disable_warnings()
|
|
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
|
|
|
|
# Godot source files
|
|
env_upnp.add_source_files(env.modules_sources, "*.cpp")
|