Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Rémi Verschelde bb7f4e78ec
Merge pull request #72139 from bruvzg/android_fix_vkb_enter
[Android] Fix virtual keyboard special keys.
2023-01-26 22:57:56 +01:00
.github [CI] Remove packages that are no longer necessary. 2023-01-25 10:55:34 +02:00
core Merge pull request #72078 from bitsawer/fix_optimize_vertices 2023-01-26 01:11:25 +01:00
doc Merge pull request #69689 from smix8/navagent_rename_location_4.x 2023-01-26 22:57:03 +01:00
drivers Merge pull request #71581 from clayjohn/dependency-changed 2023-01-26 22:57:32 +01:00
editor Merge pull request #69689 from smix8/navagent_rename_location_4.x 2023-01-26 22:57:03 +01:00
main Merge pull request #70377 from dsnopek/server-export-mk2 2023-01-23 22:13:28 +01:00
misc Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
modules Merge pull request #69689 from smix8/navagent_rename_location_4.x 2023-01-26 22:57:03 +01:00
platform [Android] Fix virtual keyboard special keys. 2023-01-26 18:46:37 +02:00
scene Merge pull request #69689 from smix8/navagent_rename_location_4.x 2023-01-26 22:57:03 +01:00
servers Merge pull request #71581 from clayjohn/dependency-changed 2023-01-26 22:57:32 +01:00
tests Add `@GlobalScope` `is_same(a, b)` and `Variant::identity_compare()` 2023-01-25 10:46:21 -05:00
thirdparty Fix builtin alsa headers building on musl 2023-01-23 20:31:22 +01:00
.clang-format
.clang-tidy
.editorconfig Add GDScript `.editorconfig` rules 2023-01-10 12:25:35 -05:00
.git-blame-ignore-revs
.gitattributes
.gitignore Do not ignore x86 source code directories anywhere under thirdparty directory 2022-12-20 22:01:50 -08:00
.lgtm.yml
.mailmap
AUTHORS.md
CHANGELOG.md Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
CONTRIBUTING.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
COPYRIGHT.txt Add ASTC compression and decompression with Arm astcenc. 2023-01-19 16:27:59 +01:00
DONORS.md Fix typos with codespell 2022-12-15 12:24:08 +01:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
LOGO_LICENSE.md
README.md Fix link to docs for building from source 2023-01-11 18:53:15 +00:00
SConstruct SCons: Fix feature build profile being parsed too late 2023-01-16 12:22:27 +01:00
gles3_builders.py
glsl_builders.py
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
logo.png
logo.svg
logo_outlined.png
logo_outlined.svg
methods.py Merge pull request #63312 from bruvzg/one_click 2023-01-13 18:00:18 +01:00
platform_methods.py
version.py

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs