godot/platform/x11/context_gl_x11.h

79 lines
3.2 KiB
C++

/*************************************************************************/
/* context_gl_x11.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CONTEXT_GL_X11_H
#define CONTEXT_GL_X11_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#ifdef X11_ENABLED
#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
#include "drivers/gl_context/context_gl.h"
#include "os/os.h"
#include <X11/Xlib.h>
struct ContextGL_X11_Private;
class ContextGL_X11 : public ContextGL {
ContextGL_X11_Private *p;
OS::VideoMode default_video_mode;
// ::Colormap x11_colormap;
::Display *x11_display;
::Window &x11_window;
bool double_buffer;
bool direct_render;
int glx_minor, glx_major;
bool opengl_3_context;
bool use_vsync;
public:
virtual void release_current();
virtual void make_current();
virtual void swap_buffers();
virtual int get_window_width();
virtual int get_window_height();
virtual Error initialize();
virtual void set_use_vsync(bool p_use);
virtual bool is_using_vsync() const;
ContextGL_X11(::Display *p_x11_display, ::Window &p_x11_window, const OS::VideoMode &p_default_video_mode, bool p_opengl_3_context);
~ContextGL_X11();
};
#endif
#endif
#endif