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SCsub
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config.py
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…
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gd_compiler.cpp
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GDScript: Use "is" keyword for type checking.
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2017-05-27 10:59:59 +02:00 |
gd_compiler.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
gd_editor.cpp
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Remove methods from code completion which are already exposed by properties, makes completion cleaner and more close to the documentation.
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2017-06-23 15:10:46 -03:00 |
gd_function.cpp
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Adds completed signal to GDFunctionState
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2017-06-23 02:29:23 +02:00 |
gd_function.h
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Add extended check option to GDFunctionState::is_valid()
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2017-05-17 14:55:59 +02:00 |
gd_functions.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
gd_functions.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
gd_parser.cpp
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Reimplement for..in range() so that it always results in ints
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2017-06-22 20:41:52 +03:00 |
gd_parser.h
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GDScript: Use "is" keyword for type checking.
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2017-05-27 10:59:59 +02:00 |
gd_script.cpp
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-Reorganized all properties of project settings (Sorry, Again).
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2017-07-17 22:18:58 -03:00 |
gd_script.h
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Better user expirence with external text editors.
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2017-06-27 12:55:16 +08:00 |
gd_tokenizer.cpp
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GDScript: Use "is" keyword for type checking.
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2017-05-27 10:59:59 +02:00 |
gd_tokenizer.h
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GDScript: Use "is" keyword for type checking.
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2017-05-27 10:59:59 +02:00 |
register_types.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
register_types.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |