godot/modules/gdscript/language_server
Kurt Lachmann bbb07ff8cb Use insertText from the internal autocompletion
* GDScriptLanguage::complete_code already adds parentheses to function calls, and does this a lot smarter than the language server right now.
* Instead of the previous naive approach we now reuse the same logic as the internal editor.
* For this to have any effect we also have to send the `insertText` field already during the completionRequest and not only during resolve.
2022-03-24 20:24:47 +01:00
..
gdscript_extend_parser.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
gdscript_extend_parser.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_language_protocol.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_language_protocol.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_language_server.cpp Convert _notification methods to switch - Chunk C 2022-02-16 13:03:05 -05:00
gdscript_language_server.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_text_document.cpp Use insertText from the internal autocompletion 2022-03-24 20:24:47 +01:00
gdscript_text_document.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_workspace.cpp String: Add contains(). 2022-02-04 01:28:02 +05:45
gdscript_workspace.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lsp.hpp Use insertText from the internal autocompletion 2022-03-24 20:24:47 +01:00