9e4315bb50
This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module should be included with relative paths (relative to the root folder of the modular component, e.g. `platform/linuxbsd/`), in their own section before Godot's "core" includes. The `api` and `export` subfolders also need to be handled as self-contained (and thus use relative paths for their "local" includes) as they are all compiled for each editor platform, without necessarily having the api/export matching platform folder in the include path. E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp` and those need to use relative includes for it to work. |
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.. | ||
codesign.cpp | ||
codesign.h | ||
export_plugin.cpp | ||
export_plugin.h | ||
export.cpp | ||
export.h | ||
lipo.cpp | ||
lipo.h | ||
macho.cpp | ||
macho.h | ||
plist.cpp | ||
plist.h |