godot/editor/gui/editor_scene_tabs.cpp

385 lines
17 KiB
C++

/**************************************************************************/
/* editor_scene_tabs.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_scene_tabs.h"
#include "editor/editor_node.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/inspector_dock.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/panel.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/tab_bar.h"
#include "scene/gui/texture_rect.h"
EditorSceneTabs *EditorSceneTabs::singleton = nullptr;
void EditorSceneTabs::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
tabbar_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("tabbar_background"), SNAME("TabContainer")));
scene_tabs->add_theme_constant_override("icon_max_width", get_theme_constant(SNAME("class_icon_size"), SNAME("Editor")));
scene_tab_add->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
scene_tab_add->add_theme_color_override("icon_normal_color", Color(0.6f, 0.6f, 0.6f, 0.8f));
scene_tab_add_ph->set_custom_minimum_size(scene_tab_add->get_minimum_size());
} break;
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
scene_tabs->set_tab_close_display_policy((TabBar::CloseButtonDisplayPolicy)EDITOR_GET("interface/scene_tabs/display_close_button").operator int());
scene_tabs->set_max_tab_width(int(EDITOR_GET("interface/scene_tabs/maximum_width")) * EDSCALE);
} break;
}
}
void EditorSceneTabs::_scene_tab_changed(int p_tab) {
tab_preview_panel->hide();
emit_signal("tab_changed", p_tab);
}
void EditorSceneTabs::_scene_tab_script_edited(int p_tab) {
Ref<Script> scr = EditorNode::get_editor_data().get_scene_root_script(p_tab);
if (scr.is_valid()) {
InspectorDock::get_singleton()->edit_resource(scr);
}
}
void EditorSceneTabs::_scene_tab_closed(int p_tab) {
emit_signal("tab_closed", p_tab);
}
void EditorSceneTabs::_scene_tab_hovered(int p_tab) {
if (!bool(EDITOR_GET("interface/scene_tabs/show_thumbnail_on_hover"))) {
return;
}
int current_tab = scene_tabs->get_current_tab();
if (p_tab == current_tab || p_tab < 0) {
tab_preview_panel->hide();
} else {
String path = EditorNode::get_editor_data().get_scene_path(p_tab);
if (!path.is_empty()) {
EditorResourcePreview::get_singleton()->queue_resource_preview(path, this, "_tab_preview_done", p_tab);
}
}
}
void EditorSceneTabs::_scene_tab_exit() {
tab_preview_panel->hide();
}
void EditorSceneTabs::_scene_tab_input(const Ref<InputEvent> &p_input) {
int tab_id = scene_tabs->get_hovered_tab();
Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
if (tab_id >= 0) {
if (mb->get_button_index() == MouseButton::MIDDLE && mb->is_pressed()) {
_scene_tab_closed(tab_id);
}
} else if (mb->get_button_index() == MouseButton::LEFT && mb->is_double_click()) {
int tab_buttons = 0;
if (scene_tabs->get_offset_buttons_visible()) {
tab_buttons = get_theme_icon(SNAME("increment"), SNAME("TabBar"))->get_width() + get_theme_icon(SNAME("decrement"), SNAME("TabBar"))->get_width();
}
if ((is_layout_rtl() && mb->get_position().x > tab_buttons) || (!is_layout_rtl() && mb->get_position().x < scene_tabs->get_size().width - tab_buttons)) {
EditorNode::get_singleton()->trigger_menu_option(EditorNode::FILE_NEW_SCENE, true);
}
}
if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
// Context menu.
_update_context_menu();
scene_tabs_context_menu->set_position(scene_tabs->get_screen_position() + mb->get_position());
scene_tabs_context_menu->reset_size();
scene_tabs_context_menu->popup();
}
}
}
void EditorSceneTabs::_reposition_active_tab(int p_to_index) {
EditorNode::get_editor_data().move_edited_scene_to_index(p_to_index);
update_scene_tabs();
}
void EditorSceneTabs::_update_context_menu() {
scene_tabs_context_menu->clear();
scene_tabs_context_menu->reset_size();
int tab_id = scene_tabs->get_hovered_tab();
scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/new_scene"), EditorNode::FILE_NEW_SCENE);
if (tab_id >= 0) {
scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/save_scene"), EditorNode::FILE_SAVE_SCENE);
scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/save_scene_as"), EditorNode::FILE_SAVE_AS_SCENE);
}
scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/save_all_scenes"), EditorNode::FILE_SAVE_ALL_SCENES);
if (tab_id >= 0) {
scene_tabs_context_menu->add_separator();
scene_tabs_context_menu->add_item(TTR("Show in FileSystem"), EditorNode::FILE_SHOW_IN_FILESYSTEM);
scene_tabs_context_menu->add_item(TTR("Play This Scene"), EditorNode::FILE_RUN_SCENE);
scene_tabs_context_menu->add_separator();
scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/close_scene"), EditorNode::FILE_CLOSE);
scene_tabs_context_menu->set_item_text(scene_tabs_context_menu->get_item_index(EditorNode::FILE_CLOSE), TTR("Close Tab"));
scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/reopen_closed_scene"), EditorNode::FILE_OPEN_PREV);
scene_tabs_context_menu->set_item_text(scene_tabs_context_menu->get_item_index(EditorNode::FILE_OPEN_PREV), TTR("Undo Close Tab"));
if (!EditorNode::get_singleton()->has_previous_scenes()) {
scene_tabs_context_menu->set_item_disabled(scene_tabs_context_menu->get_item_index(EditorNode::FILE_OPEN_PREV), true);
}
scene_tabs_context_menu->add_item(TTR("Close Other Tabs"), EditorNode::FILE_CLOSE_OTHERS);
if (EditorNode::get_editor_data().get_edited_scene_count() <= 1) {
scene_tabs_context_menu->set_item_disabled(scene_tabs_context_menu->get_item_index(EditorNode::FILE_CLOSE_OTHERS), true);
}
scene_tabs_context_menu->add_item(TTR("Close Tabs to the Right"), EditorNode::FILE_CLOSE_RIGHT);
if (EditorNode::get_editor_data().get_edited_scene_count() == tab_id + 1) {
scene_tabs_context_menu->set_item_disabled(scene_tabs_context_menu->get_item_index(EditorNode::FILE_CLOSE_RIGHT), true);
}
scene_tabs_context_menu->add_item(TTR("Close All Tabs"), EditorNode::FILE_CLOSE_ALL);
}
}
// TODO: This REALLY should be done in a better way than replacing all tabs after almost EVERY action.
void EditorSceneTabs::update_scene_tabs() {
tab_preview_panel->hide();
bool show_rb = EDITOR_GET("interface/scene_tabs/show_script_button");
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU)) {
DisplayServer::get_singleton()->global_menu_clear("_dock");
}
// Get all scene names, which may be ambiguous.
Vector<String> disambiguated_scene_names;
Vector<String> full_path_names;
for (int i = 0; i < EditorNode::get_editor_data().get_edited_scene_count(); i++) {
disambiguated_scene_names.append(EditorNode::get_editor_data().get_scene_title(i));
full_path_names.append(EditorNode::get_editor_data().get_scene_path(i));
}
EditorNode::disambiguate_filenames(full_path_names, disambiguated_scene_names);
// Workaround to ignore the tab_changed signal from the first added tab.
scene_tabs->disconnect("tab_changed", callable_mp(this, &EditorSceneTabs::_scene_tab_changed));
scene_tabs->clear_tabs();
Ref<Texture2D> script_icon = get_theme_icon(SNAME("Script"), SNAME("EditorIcons"));
for (int i = 0; i < EditorNode::get_editor_data().get_edited_scene_count(); i++) {
Node *type_node = EditorNode::get_editor_data().get_edited_scene_root(i);
Ref<Texture2D> icon;
if (type_node) {
icon = EditorNode::get_singleton()->get_object_icon(type_node, "Node");
}
bool unsaved = EditorUndoRedoManager::get_singleton()->is_history_unsaved(EditorNode::get_editor_data().get_scene_history_id(i));
scene_tabs->add_tab(disambiguated_scene_names[i] + (unsaved ? "(*)" : ""), icon);
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU)) {
DisplayServer::get_singleton()->global_menu_add_item("_dock", EditorNode::get_editor_data().get_scene_title(i) + (unsaved ? "(*)" : ""), callable_mp(this, &EditorSceneTabs::_global_menu_scene), Callable(), i);
}
if (show_rb && EditorNode::get_editor_data().get_scene_root_script(i).is_valid()) {
scene_tabs->set_tab_button_icon(i, script_icon);
}
}
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU)) {
DisplayServer::get_singleton()->global_menu_add_separator("_dock");
DisplayServer::get_singleton()->global_menu_add_item("_dock", TTR("New Window"), callable_mp(this, &EditorSceneTabs::_global_menu_new_window));
}
if (scene_tabs->get_tab_count() > 0) {
scene_tabs->set_current_tab(EditorNode::get_editor_data().get_edited_scene());
}
const Size2 add_button_size = Size2(scene_tab_add->get_size().x, scene_tabs->get_size().y);
if (scene_tabs->get_offset_buttons_visible()) {
// Move the add button to a fixed position.
if (scene_tab_add->get_parent() == scene_tabs) {
scene_tabs->remove_child(scene_tab_add);
scene_tab_add_ph->add_child(scene_tab_add);
scene_tab_add->set_rect(Rect2(Point2(), add_button_size));
}
} else {
// Move the add button to be after the last tab.
if (scene_tab_add->get_parent() == scene_tab_add_ph) {
scene_tab_add_ph->remove_child(scene_tab_add);
scene_tabs->add_child(scene_tab_add);
}
if (scene_tabs->get_tab_count() == 0) {
scene_tab_add->set_rect(Rect2(Point2(), add_button_size));
return;
}
Rect2 last_tab = scene_tabs->get_tab_rect(scene_tabs->get_tab_count() - 1);
int hsep = scene_tabs->get_theme_constant(SNAME("h_separation"));
if (scene_tabs->is_layout_rtl()) {
scene_tab_add->set_rect(Rect2(Point2(last_tab.position.x - add_button_size.x - hsep, last_tab.position.y), add_button_size));
} else {
scene_tab_add->set_rect(Rect2(Point2(last_tab.position.x + last_tab.size.width + hsep, last_tab.position.y), add_button_size));
}
}
// Reconnect after everything is done.
scene_tabs->connect("tab_changed", callable_mp(this, &EditorSceneTabs::_scene_tab_changed));
}
void EditorSceneTabs::_tab_preview_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata) {
int p_tab = p_udata;
if (p_preview.is_valid()) {
tab_preview->set_texture(p_preview);
Rect2 rect = scene_tabs->get_tab_rect(p_tab);
rect.position += scene_tabs->get_global_position();
tab_preview_panel->set_global_position(rect.position + Vector2(0, rect.size.height));
tab_preview_panel->show();
}
}
void EditorSceneTabs::_global_menu_scene(const Variant &p_tag) {
int idx = (int)p_tag;
scene_tabs->set_current_tab(idx);
}
void EditorSceneTabs::_global_menu_new_window(const Variant &p_tag) {
if (OS::get_singleton()->get_main_loop()) {
List<String> args;
args.push_back("-p");
OS::get_singleton()->create_instance(args);
}
}
void EditorSceneTabs::shortcut_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventKey> k = p_event;
if ((k.is_valid() && k->is_pressed() && !k->is_echo()) || Object::cast_to<InputEventShortcut>(*p_event)) {
if (ED_IS_SHORTCUT("editor/next_tab", p_event)) {
int next_tab = EditorNode::get_editor_data().get_edited_scene() + 1;
next_tab %= EditorNode::get_editor_data().get_edited_scene_count();
_scene_tab_changed(next_tab);
}
if (ED_IS_SHORTCUT("editor/prev_tab", p_event)) {
int next_tab = EditorNode::get_editor_data().get_edited_scene() - 1;
next_tab = next_tab >= 0 ? next_tab : EditorNode::get_editor_data().get_edited_scene_count() - 1;
_scene_tab_changed(next_tab);
}
}
}
void EditorSceneTabs::add_extra_button(Button *p_button) {
tabbar_container->add_child(p_button);
}
void EditorSceneTabs::set_current_tab(int p_tab) {
scene_tabs->set_current_tab(p_tab);
}
int EditorSceneTabs::get_current_tab() const {
return scene_tabs->get_current_tab();
}
void EditorSceneTabs::_bind_methods() {
ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab_index")));
ADD_SIGNAL(MethodInfo("tab_closed", PropertyInfo(Variant::INT, "tab_index")));
ClassDB::bind_method("_tab_preview_done", &EditorSceneTabs::_tab_preview_done);
}
EditorSceneTabs::EditorSceneTabs() {
singleton = this;
tabbar_panel = memnew(PanelContainer);
add_child(tabbar_panel);
tabbar_container = memnew(HBoxContainer);
tabbar_panel->add_child(tabbar_container);
scene_tabs = memnew(TabBar);
scene_tabs->set_select_with_rmb(true);
scene_tabs->add_tab("unsaved");
scene_tabs->set_tab_close_display_policy((TabBar::CloseButtonDisplayPolicy)EDITOR_GET("interface/scene_tabs/display_close_button").operator int());
scene_tabs->set_max_tab_width(int(EDITOR_GET("interface/scene_tabs/maximum_width")) * EDSCALE);
scene_tabs->set_drag_to_rearrange_enabled(true);
scene_tabs->set_auto_translate(false);
scene_tabs->set_h_size_flags(Control::SIZE_EXPAND_FILL);
tabbar_container->add_child(scene_tabs);
scene_tabs->connect("tab_changed", callable_mp(this, &EditorSceneTabs::_scene_tab_changed));
scene_tabs->connect("tab_button_pressed", callable_mp(this, &EditorSceneTabs::_scene_tab_script_edited));
scene_tabs->connect("tab_close_pressed", callable_mp(this, &EditorSceneTabs::_scene_tab_closed));
scene_tabs->connect("tab_hovered", callable_mp(this, &EditorSceneTabs::_scene_tab_hovered));
scene_tabs->connect("mouse_exited", callable_mp(this, &EditorSceneTabs::_scene_tab_exit));
scene_tabs->connect("gui_input", callable_mp(this, &EditorSceneTabs::_scene_tab_input));
scene_tabs->connect("active_tab_rearranged", callable_mp(this, &EditorSceneTabs::_reposition_active_tab));
scene_tabs->connect("resized", callable_mp(this, &EditorSceneTabs::update_scene_tabs));
scene_tabs_context_menu = memnew(PopupMenu);
tabbar_container->add_child(scene_tabs_context_menu);
scene_tabs_context_menu->connect("id_pressed", callable_mp(EditorNode::get_singleton(), &EditorNode::trigger_menu_option).bind(false));
scene_tab_add = memnew(Button);
scene_tab_add->set_flat(true);
scene_tab_add->set_tooltip_text(TTR("Add a new scene."));
scene_tabs->add_child(scene_tab_add);
scene_tab_add->connect("pressed", callable_mp(EditorNode::get_singleton(), &EditorNode::trigger_menu_option).bind(EditorNode::FILE_NEW_SCENE, false));
scene_tab_add_ph = memnew(Control);
scene_tab_add_ph->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
scene_tab_add_ph->set_custom_minimum_size(scene_tab_add->get_minimum_size());
tabbar_container->add_child(scene_tab_add_ph);
// On-hover tab preview.
Control *tab_preview_anchor = memnew(Control);
tab_preview_anchor->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
add_child(tab_preview_anchor);
tab_preview_panel = memnew(Panel);
tab_preview_panel->set_size(Size2(100, 100) * EDSCALE);
tab_preview_panel->hide();
tab_preview_panel->set_self_modulate(Color(1, 1, 1, 0.7));
tab_preview_anchor->add_child(tab_preview_panel);
tab_preview = memnew(TextureRect);
tab_preview->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
tab_preview->set_size(Size2(96, 96) * EDSCALE);
tab_preview->set_position(Point2(2, 2) * EDSCALE);
tab_preview_panel->add_child(tab_preview);
}