godot/core/io/config_file.h
Juan Linietsky bc26f90581 Type renames:
Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00

64 lines
3.0 KiB
C++

/*************************************************************************/
/* config_file.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CONFIG_FILE_H
#define CONFIG_FILE_H
#include "reference.h"
class ConfigFile : public Reference {
GDCLASS(ConfigFile,Reference);
Map< String, Map<String, Variant> > values;
PoolStringArray _get_sections() const;
PoolStringArray _get_section_keys(const String& p_section) const;
protected:
static void _bind_methods();
public:
void set_value(const String& p_section, const String& p_key, const Variant& p_value);
Variant get_value(const String& p_section, const String& p_key, Variant p_default=Variant()) const;
bool has_section(const String& p_section) const;
bool has_section_key(const String& p_section,const String& p_key) const;
void get_sections(List<String> *r_sections) const;
void get_section_keys(const String& p_section,List<String> *r_keys) const;
Error save(const String& p_path);
Error load(const String& p_path);
ConfigFile();
};
#endif // CONFIG_FILE_H