godot/platform/android
Juan Linietsky bc26f90581 Type renames:
Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
..
export Editor settings categories are now tidy and beautiful! 2017-01-05 19:41:36 -03:00
globals -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
java Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
android_native_app_glue.c GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
android_native_app_glue.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
AndroidManifest.xml.template fix android support screen property for large screen 2016-06-10 14:09:33 +09:00
audio_driver_jandroid.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_driver_jandroid.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_driver_opensl.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_driver_opensl.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
build.gradle.template Fix (potentially) Android libs packaging issue (#5645) 2016-09-07 02:41:16 +02:00
cpu-features.c ran cppcheck, found unused variables 2015-09-16 15:35:30 -05:00
cpu-features.h 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
detect.py Update/fix Android build 2016-11-13 23:54:06 +01:00
dir_access_android.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
dir_access_android.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
dir_access_jandroid.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
dir_access_jandroid.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
file_access_android.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
file_access_android.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
file_access_jandroid.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
file_access_jandroid.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
godot_android.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
ifaddrs_android.cpp Minor code formatting in platform/android 2016-07-21 12:07:01 +02:00
ifaddrs_android.h Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
java_class_wrapper.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
java_class_wrapper.h Type renames: 2017-01-11 00:52:51 -03:00
java_glue.cpp Type renames: 2017-01-11 00:52:51 -03:00
java_glue.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_android.cpp renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
os_android.h renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
platform_config.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
sign.sh Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
thread_jandroid.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
thread_jandroid.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00