godot/drivers/gles2
lawnjelly 389dd6704e Batching - prevent joining of lightmasked items
It turns out lights masking misbehaves when items that are masked are joined. This PR simply disables joining in this case.
2021-02-18 09:57:02 +00:00
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shaders lightmap capture broken on webgl1.0 2021-01-31 20:52:02 -06:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
rasterizer_canvas_base_gles2.cpp Batching - fix a couple of minor valgrind bugs. 2021-02-16 18:29:34 +00:00
rasterizer_canvas_base_gles2.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_canvas_gles2.cpp Batching - prevent joining of lightmasked items 2021-02-18 09:57:02 +00:00
rasterizer_canvas_gles2.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_gles2.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_gles2.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_scene_gles2.cpp Check limits on texture or framebuffer creation 2021-02-13 13:36:15 -08:00
rasterizer_scene_gles2.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_storage_gles2.cpp Check limits on texture or framebuffer creation 2021-02-13 13:36:15 -08:00
rasterizer_storage_gles2.h Check limits on texture or framebuffer creation 2021-02-13 13:36:15 -08:00
shader_compiler_gles2.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
shader_compiler_gles2.h CPU lightmapper fixes. 2021-01-15 12:32:54 +01:00
shader_gles2.cpp [GLES2] Fix binding 3D Transforms to mat4 uniforms 2021-02-03 17:36:21 -06:00
shader_gles2.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00