25b2f1780a
This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module ("local" includes) should be listed first in their own block using relative paths, before Godot's "core" includes which use "absolute" (project folder relative) paths, and finally thirdparty includes. Includes in `#ifdef`s come after their relevant section, i.e. the overall structure is: - Local includes * Conditional local includes - Core includes * Conditional core includes - Thirdparty includes * Conditional thirdparty includes
83 lines
3.8 KiB
C++
83 lines
3.8 KiB
C++
/**************************************************************************/
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/* gdscript_text_document.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GDSCRIPT_TEXT_DOCUMENT_H
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#define GDSCRIPT_TEXT_DOCUMENT_H
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#include "godot_lsp.h"
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#include "core/io/file_access.h"
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#include "core/object/ref_counted.h"
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class GDScriptTextDocument : public RefCounted {
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GDCLASS(GDScriptTextDocument, RefCounted)
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protected:
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static void _bind_methods();
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Ref<FileAccess> file_checker;
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void didOpen(const Variant &p_param);
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void didClose(const Variant &p_param);
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void didChange(const Variant &p_param);
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void willSaveWaitUntil(const Variant &p_param);
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void didSave(const Variant &p_param);
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void sync_script_content(const String &p_path, const String &p_content);
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void show_native_symbol_in_editor(const String &p_symbol_id);
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Array native_member_completions;
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private:
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Array find_symbols(const lsp::TextDocumentPositionParams &p_location, List<const lsp::DocumentSymbol *> &r_list);
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lsp::TextDocumentItem load_document_item(const Variant &p_param);
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void notify_client_show_symbol(const lsp::DocumentSymbol *symbol);
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public:
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Variant nativeSymbol(const Dictionary &p_params);
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Array documentSymbol(const Dictionary &p_params);
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Array completion(const Dictionary &p_params);
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Dictionary resolve(const Dictionary &p_params);
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Dictionary rename(const Dictionary &p_params);
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Array foldingRange(const Dictionary &p_params);
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Array codeLens(const Dictionary &p_params);
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Array documentLink(const Dictionary &p_params);
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Array colorPresentation(const Dictionary &p_params);
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Variant hover(const Dictionary &p_params);
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Array definition(const Dictionary &p_params);
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Variant declaration(const Dictionary &p_params);
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Variant signatureHelp(const Dictionary &p_params);
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void initialize();
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GDScriptTextDocument();
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};
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#endif // GDSCRIPT_TEXT_DOCUMENT_H
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