godot/modules/vorbis/doc_classes/AudioStreamOggVorbis.xml
Yuri Sizov f25233cbc9 Merge pull request #49524 from Calinou/document-editor-import-options
Document editor import options in the class reference
2023-07-12 17:15:19 +02:00

27 lines
1.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamOggVorbis" inherits="AudioStream" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<members>
<member name="bar_beats" type="int" setter="set_bar_beats" getter="get_bar_beats" default="4">
</member>
<member name="beat_count" type="int" setter="set_beat_count" getter="get_beat_count" default="0">
</member>
<member name="bpm" type="float" setter="set_bpm" getter="get_bpm" default="0.0">
</member>
<member name="loop" type="bool" setter="set_loop" getter="has_loop" default="false">
If [code]true[/code], the audio will play again from the specified [member loop_offset] once it is done playing. Useful for ambient sounds and background music.
</member>
<member name="loop_offset" type="float" setter="set_loop_offset" getter="get_loop_offset" default="0.0">
Time in seconds at which the stream starts after being looped.
</member>
<member name="packet_sequence" type="OggPacketSequence" setter="set_packet_sequence" getter="get_packet_sequence">
Contains the raw Ogg data for this stream.
</member>
</members>
</class>