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default_theme
style: Various other PEP8 fixes in Python files
2016-11-02 22:30:34 +01:00
SCsub
style: Various other PEP8 fixes in Python files
2016-11-02 22:30:34 +01:00
animation.cpp
Remove unused variables (fourth pass) + dead code
2016-07-08 16:47:55 +02:00
animation.h
Revert "Added toggle for loop interpolation based on adolson's code"
2016-06-26 23:45:18 +02:00
audio_stream.cpp
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audio_stream.h
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audio_stream_resampled.cpp
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audio_stream_resampled.h
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baked_light.cpp
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
baked_light.h
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
bit_mask.cpp
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bit_mask.h
Bitmask import plugin
2016-06-05 19:14:39 +01:00
bounds.cpp
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bounds.h
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box_shape.cpp
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box_shape.h
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canvas.cpp
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canvas.h
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capsule_shape.cpp
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capsule_shape.h
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capsule_shape_2d.cpp
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capsule_shape_2d.h
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circle_shape_2d.cpp
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circle_shape_2d.h
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color_ramp.cpp
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
color_ramp.h
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
concave_polygon_shape.cpp
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concave_polygon_shape.h
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concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
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convex_polygon_shape.cpp
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convex_polygon_shape.h
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convex_polygon_shape_2d.cpp
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convex_polygon_shape_2d.h
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curve.cpp
Fix curve bug
2016-07-21 02:14:58 +03:00
curve.h
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dynamic_font.cpp
DynamicFont caches now accounts for texture flags
2016-08-02 15:36:11 +01:00
dynamic_font.h
DynamicFont caches now accounts for texture flags
2016-08-02 15:36:11 +01:00
dynamic_font_stb.cpp
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
2016-06-22 23:13:41 -03:00
dynamic_font_stb.h
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
2016-06-22 23:13:41 -03:00
environment.cpp
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environment.h
remove trailing whitespace
2016-03-09 00:00:52 +01:00
event_stream.cpp
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event_stream.h
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font.cpp
Add a function to notify font users that the font changed. Closes #5774
2016-07-18 10:00:26 -03:00
font.h
Add a function to notify font users that the font changed. Closes #5774
2016-07-18 10:00:26 -03:00
gibberish_stream.cpp
Drop fully commented-out files
2016-06-18 20:23:49 +02:00
gibberish_stream.h
Drop fully commented-out files
2016-06-18 20:23:49 +02:00
material.cpp
Could not use pre multiply alpha for material in editor
2016-07-17 11:09:47 -07:00
material.h
remove trailing whitespace
2016-03-09 00:00:52 +01:00
mesh.cpp
Remove unused variables (fourth pass) + dead code
2016-07-08 16:47:55 +02:00
mesh.h
remove trailing whitespace
2016-03-09 00:00:52 +01:00
mesh_data_tool.cpp
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mesh_data_tool.h
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mesh_library.cpp
Implement GridMap support for navigation meshes
2016-04-20 21:19:05 +03:00
mesh_library.h
Implement GridMap support for navigation meshes
2016-04-20 21:19:05 +03:00
mikktspace.c
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mikktspace.h
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multimesh.cpp
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multimesh.h
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packed_scene.cpp
Fixed properly not save signals that already exist in their base scenes, closes #5656
2016-07-19 21:26:12 -03:00
packed_scene.h
Fixed properly not save signals that already exist in their base scenes, closes #5656
2016-07-19 21:26:12 -03:00
plane_shape.cpp
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plane_shape.h
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polygon_path_finder.cpp
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
polygon_path_finder.h
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
ray_shape.cpp
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ray_shape.h
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rectangle_shape_2d.cpp
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rectangle_shape_2d.h
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room.cpp
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
2016-06-22 23:13:41 -03:00
room.h
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
2016-06-22 23:13:41 -03:00
sample.cpp
Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059 .
2016-06-27 13:17:20 -03:00
sample.h
Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059 .
2016-06-27 13:17:20 -03:00
sample_library.cpp
Add function to get the list of samples, closes #5561
2016-07-10 13:00:42 -03:00
sample_library.h
Add function to get the list of samples, closes #5561
2016-07-10 13:00:42 -03:00
scene_format_text.cpp
Fixed properly not save signals that already exist in their base scenes, closes #5656
2016-07-19 21:26:12 -03:00
scene_format_text.h
Revert "Homogeinize resource formats loaders/savers"
2016-07-19 18:15:01 +02:00
scene_preloader.cpp
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scene_preloader.h
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segment_shape_2d.cpp
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segment_shape_2d.h
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shader.cpp
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shader.h
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shader_graph.cpp
Expose light shadow color to canvas item shaders
2016-09-18 23:11:08 +02:00
shader_graph.h
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shape.cpp
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shape.h
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shape_2d.cpp
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shape_2d.h
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shape_line_2d.cpp
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shape_line_2d.h
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space_2d.cpp
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space_2d.h
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sphere_shape.cpp
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sphere_shape.h
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stb_truetype.h
remove trailing whitespace
2016-05-21 15:29:25 +02:00
style_box.cpp
Modify margins with mouse input
2016-06-20 17:06:19 -03:00
style_box.h
Enhanced StyleBoxTexture:
2016-06-05 00:45:53 +08:00
surface_tool.cpp
SurfaceTool add_index method exposed to scripts.
2016-07-22 04:52:41 +01:00
surface_tool.h
Add a add_triangle_fan method to SurfaceTool
2016-04-18 20:33:54 +03:00
texture.cpp
Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059 .
2016-06-27 13:17:20 -03:00
texture.h
Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059 .
2016-06-27 13:17:20 -03:00
theme.cpp
properly fixed notificaitons for theme changed, closes #5774
2016-07-18 16:41:59 -03:00
theme.h
Keep track of when fonts change, so theme or controls that use fonts as overrides get properly updated.
2016-06-17 16:01:30 -03:00
tile_set.cpp
remove trailing whitespace
2016-03-09 00:00:52 +01:00
tile_set.h
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video_stream.cpp
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video_stream.h
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world.cpp
Expose more 2D/3D physics options in project settings
2016-10-09 17:33:47 +02:00
world.h
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world_2d.cpp
Expose more 2D/3D physics options in project settings
2016-10-09 17:33:47 +02:00
world_2d.h
Expose more 2D/3D physics options in project settings
2016-10-09 17:33:47 +02:00