godot/tools/editor/editor_initialize_ssl.cpp

22 lines
449 B
C++

#include "editor_initialize_ssl.h"
#include "certs_compressed.h"
#include "io/stream_peer_ssl.h"
#include "io/compression.h"
void editor_initialize_certificates() {
ByteArray data;
data.resize(_certs_uncompressed_size);
{
ByteArray::Write w = data.write();
Compression::decompress(w.ptr(),_certs_uncompressed_size,_certs_compressed,_certs_compressed_size,Compression::MODE_DEFLATE);
}
StreamPeerSSL::load_certs_from_memory(data);
}