godot/platform/web
Rémi Verschelde 269b115d9c SCons: Disable C++ exception handling
Upon investigating the extremely slow MSVC build times in #80513, I noticed
that while Godot policy is to never use exceptions, we weren't enforcing it
with compiler flags, and thus still included exception handling code and
stack unwinding.

This is wasteful on multiple aspects:

- Binary size: Around 20% binary size reduction with exceptions disabled
  for both MSVC and GCC binaries.
- Compile time:
  * More than 50% build time reduction with MSVC.
  * 10% to 25% build time reduction with GCC + LTO.
- Performance: Possibly, needs to be benchmarked.

Since users may want to re-enable exceptions in their own thirdparty code
or the libraries they compile with Godot, this behavior can be toggled with
the `disable_exceptions` SCons option, which defaults to true.

(cherry picked from commit 3907e53ff6)
2023-09-20 22:44:05 +02:00
..
api Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
doc_classes [Export docs] Move docs to platform folders. 2023-04-20 11:02:12 +03:00
export Display a message about missing C# support on Android/iOS/Web platforms 2023-06-24 00:09:06 +02:00
js [Web] Always return -1 as body length in HTTPClientWeb. 2023-09-20 18:40:36 +02:00
.eslintrc.engine.js
.eslintrc.html.js
.eslintrc.js
.eslintrc.libs.js
README.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
SCsub Get WebXR fully working in Godot 4! 2022-12-01 21:46:30 -06:00
audio_driver_web.cpp Fix crash caused by invalid mix_rate assignment due to bogus 2023-04-25 23:52:50 -07:00
audio_driver_web.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
detect.py SCons: Disable C++ exception handling 2023-09-20 22:44:05 +02:00
display_server_web.cpp [DisplayServer] Add method to check if native window is focused. 2023-06-16 10:27:52 +03:00
display_server_web.h [DisplayServer] Add method to check if native window is focused. 2023-06-16 10:27:52 +03:00
dom_keys.inc [Web] Fix keycode/physical keycode mixed up. 2023-04-06 09:40:59 +03:00
emscripten_helpers.py
godot_audio.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
godot_js.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
godot_webgl2.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
http_client_web.cpp [Web] Always return -1 as body length in HTTPClientWeb. 2023-09-20 18:40:36 +02:00
http_client_web.h [Web] Always return -1 as body length in HTTPClientWeb. 2023-09-20 18:40:36 +02:00
javascript_bridge_singleton.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
os_web.cpp Fix formatting of dlopen error message on Windows 2023-07-10 18:09:57 +02:00
os_web.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
package-lock.json Bump json5 from 1.0.1 to 1.0.2 in /platform/web 2023-01-09 13:40:10 +00:00
package.json
platform_config.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
serve.py
web_main.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
web_runtime.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00

README.md

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.