godot/platform
Rémi Verschelde 1905e1c8a2 Android: Increase targetSdkVersion to 27
Matches the change for 2.1 in #18626, and the new requirements from Google
for new apps starting with August 2018 (targetSdkVersion 26 or higher):
https://android-developers.googleblog.com/2017/12/improving-app-security-and-performance.html

(cherry picked from commit a6552819b1)
2018-05-08 15:30:11 +02:00
..
android Android: Increase targetSdkVersion to 27 2018-05-08 15:30:11 +02:00
haiku Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
iphone Fix IPhone and OSX cross compilation 2018-04-29 14:46:03 +02:00
javascript Disable Emscripten assertions in release_debug builds 2018-04-29 15:01:29 +02:00
osx Improved error checking at EditorExportPlatformPC::export_project 2018-04-29 15:12:21 +02:00
server SCons: Fix linking system pcre2 on server platform 2018-03-04 13:47:35 +01:00
uwp Fix typos with codespell 2018-02-22 12:17:06 +01:00
windows Explicitly set OpenGL profile to core (X11, Windows). 2018-04-14 20:56:49 +02:00
x11 Added new audio device functions to set/get the audio device 2018-04-14 21:42:44 +02:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_platform_apis.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00