godot/platform/winrt/include/angle_windowsstore.h

38 lines
1.5 KiB
C++

//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// angle_windowsstore.h:
#ifndef ANGLE_WINDOWSSTORE_H_
#define ANGLE_WINDOWSSTORE_H_
// The following properties can be set on the CoreApplication to support additional
// ANGLE configuration options.
//
// The Visual Studio sample templates provided with this version of ANGLE have examples
// of how to set these property values.
//
// Property: EGLNativeWindowTypeProperty
// Type: IInspectable
// Description: Set this property to specify the window type to use for creating a surface.
// If this property is missing, surface creation will fail.
//
const wchar_t EGLNativeWindowTypeProperty[] = L"EGLNativeWindowTypeProperty";
//
// Property: EGLRenderSurfaceSizeProperty
// Type: Size
// Description: Set this property to specify a preferred size in pixels of the render surface.
// The render surface size width and height must be greater than 0.
// If this property is set, then the render surface size is fixed.
// If this property is missing, a default behavior will be provided.
// The default behavior uses the window size if a CoreWindow is specified or
// the size of the SwapChainPanel control if one is specified.
//
const wchar_t EGLRenderSurfaceSizeProperty[] = L"EGLRenderSurfaceSizeProperty";
#endif // ANGLE_WINDOWSSTORE_H_