33 lines
1.3 KiB
XML
33 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeTransformMult" inherits="VisualShaderNode" version="3.4">
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<brief_description>
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Multiplies [Transform] by [Transform] within the visual shader graph.
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</brief_description>
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<description>
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A multiplication operation on two transforms (4x4 matrices), with support for different multiplication operators.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformMult.Operator" default="0">
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The multiplication type to be performed on the transforms. See [enum Operator] for options.
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</member>
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</members>
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<constants>
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<constant name="OP_AxB" value="0" enum="Operator">
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Multiplies transform [code]a[/code] by the transform [code]b[/code].
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</constant>
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<constant name="OP_BxA" value="1" enum="Operator">
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Multiplies transform [code]b[/code] by the transform [code]a[/code].
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</constant>
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<constant name="OP_AxB_COMP" value="2" enum="Operator">
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Performs a component-wise multiplication of transform [code]a[/code] by the transform [code]b[/code].
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</constant>
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<constant name="OP_BxA_COMP" value="3" enum="Operator">
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Performs a component-wise multiplication of transform [code]b[/code] by the transform [code]a[/code].
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</constant>
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</constants>
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</class>
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