814 lines
24 KiB
C++
814 lines
24 KiB
C++
/*************************************************************************/
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/* os_windows.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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// Must include Winsock before windows.h (included by os_windows.h)
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#include "drivers/unix/net_socket_posix.h"
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#include "os_windows.h"
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#include "core/debugger/engine_debugger.h"
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#include "core/debugger/script_debugger.h"
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#include "core/io/marshalls.h"
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#include "core/version_generated.gen.h"
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#include "drivers/windows/dir_access_windows.h"
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#include "drivers/windows/file_access_windows.h"
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#include "joypad_windows.h"
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#include "lang_table.h"
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#include "main/main.h"
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#include "platform/windows/display_server_windows.h"
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#include "servers/audio_server.h"
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#include "servers/rendering/rendering_server_default.h"
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#include "windows_terminal_logger.h"
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#include <avrt.h>
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#include <direct.h>
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#include <knownfolders.h>
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#include <process.h>
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#include <regstr.h>
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#include <shlobj.h>
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static const WORD MAX_CONSOLE_LINES = 1500;
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extern "C" {
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__declspec(dllexport) DWORD NvOptimusEnablement = 1;
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__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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// Workaround mingw-w64 < 4.0 bug
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#ifndef WM_TOUCH
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#define WM_TOUCH 576
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#endif
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#ifndef WM_POINTERUPDATE
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#define WM_POINTERUPDATE 0x0245
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#endif
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#if defined(__GNUC__)
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// Workaround GCC warning from -Wcast-function-type.
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#define GetProcAddress (void *)GetProcAddress
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#endif
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#ifdef DEBUG_ENABLED
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static String format_error_message(DWORD id) {
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LPWSTR messageBuffer = nullptr;
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size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
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nullptr, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, nullptr);
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String msg = "Error " + itos(id) + ": " + String::utf16((const char16_t *)messageBuffer, size);
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LocalFree(messageBuffer);
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return msg;
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}
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#endif // DEBUG_ENABLED
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void RedirectIOToConsole() {
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int hConHandle;
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intptr_t lStdHandle;
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CONSOLE_SCREEN_BUFFER_INFO coninfo;
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FILE *fp;
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// allocate a console for this app
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AllocConsole();
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// set the screen buffer to be big enough to let us scroll text
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GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &coninfo);
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coninfo.dwSize.Y = MAX_CONSOLE_LINES;
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SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), coninfo.dwSize);
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// redirect unbuffered STDOUT to the console
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lStdHandle = (intptr_t)GetStdHandle(STD_OUTPUT_HANDLE);
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hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
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fp = _fdopen(hConHandle, "w");
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*stdout = *fp;
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setvbuf(stdout, nullptr, _IONBF, 0);
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// redirect unbuffered STDIN to the console
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lStdHandle = (intptr_t)GetStdHandle(STD_INPUT_HANDLE);
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hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
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fp = _fdopen(hConHandle, "r");
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*stdin = *fp;
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setvbuf(stdin, nullptr, _IONBF, 0);
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// redirect unbuffered STDERR to the console
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lStdHandle = (intptr_t)GetStdHandle(STD_ERROR_HANDLE);
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hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
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fp = _fdopen(hConHandle, "w");
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*stderr = *fp;
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setvbuf(stderr, nullptr, _IONBF, 0);
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// make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog
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// point to console as well
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}
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BOOL WINAPI HandlerRoutine(_In_ DWORD dwCtrlType) {
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if (!EngineDebugger::is_active())
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return FALSE;
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switch (dwCtrlType) {
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case CTRL_C_EVENT:
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EngineDebugger::get_script_debugger()->set_depth(-1);
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EngineDebugger::get_script_debugger()->set_lines_left(1);
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return TRUE;
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default:
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return FALSE;
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}
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}
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void OS_Windows::initialize_debugging() {
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SetConsoleCtrlHandler(HandlerRoutine, TRUE);
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}
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void OS_Windows::initialize() {
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crash_handler.initialize();
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//RedirectIOToConsole();
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FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_RESOURCES);
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FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_USERDATA);
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FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_FILESYSTEM);
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DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_RESOURCES);
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DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_USERDATA);
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DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_FILESYSTEM);
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NetSocketPosix::make_default();
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// We need to know how often the clock is updated
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if (!QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second))
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ticks_per_second = 1000;
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// If timeAtGameStart is 0 then we get the time since
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// the start of the computer when we call GetGameTime()
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ticks_start = 0;
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ticks_start = get_ticks_usec();
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// set minimum resolution for periodic timers, otherwise Sleep(n) may wait at least as
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// long as the windows scheduler resolution (~16-30ms) even for calls like Sleep(1)
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timeBeginPeriod(1);
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process_map = memnew((Map<ProcessID, ProcessInfo>));
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// Add current Godot PID to the list of known PIDs
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ProcessInfo current_pi = {};
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PROCESS_INFORMATION current_pi_pi = {};
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current_pi.pi = current_pi_pi;
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current_pi.pi.hProcess = GetCurrentProcess();
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process_map->insert(GetCurrentProcessId(), current_pi);
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IPUnix::make_default();
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main_loop = nullptr;
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}
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void OS_Windows::delete_main_loop() {
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if (main_loop)
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memdelete(main_loop);
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main_loop = nullptr;
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}
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void OS_Windows::set_main_loop(MainLoop *p_main_loop) {
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main_loop = p_main_loop;
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}
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void OS_Windows::finalize() {
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#ifdef WINMIDI_ENABLED
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driver_midi.close();
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#endif
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if (main_loop)
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memdelete(main_loop);
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main_loop = nullptr;
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}
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void OS_Windows::finalize_core() {
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timeEndPeriod(1);
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memdelete(process_map);
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NetSocketPosix::cleanup();
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}
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Error OS_Windows::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
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String path = p_path.replace("/", "\\");
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if (!FileAccess::exists(path)) {
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//this code exists so gdnative can load .dll files from within the executable path
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path = get_executable_path().get_base_dir().plus_file(p_path.get_file());
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}
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typedef DLL_DIRECTORY_COOKIE(WINAPI * PAddDllDirectory)(PCWSTR);
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typedef BOOL(WINAPI * PRemoveDllDirectory)(DLL_DIRECTORY_COOKIE);
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PAddDllDirectory add_dll_directory = (PAddDllDirectory)GetProcAddress(GetModuleHandle("kernel32.dll"), "AddDllDirectory");
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PRemoveDllDirectory remove_dll_directory = (PRemoveDllDirectory)GetProcAddress(GetModuleHandle("kernel32.dll"), "RemoveDllDirectory");
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bool has_dll_directory_api = ((add_dll_directory != nullptr) && (remove_dll_directory != nullptr));
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DLL_DIRECTORY_COOKIE cookie = nullptr;
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if (p_also_set_library_path && has_dll_directory_api) {
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cookie = add_dll_directory((LPCWSTR)(path.get_base_dir().utf16().get_data()));
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}
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p_library_handle = (void *)LoadLibraryExW((LPCWSTR)(path.utf16().get_data()), nullptr, (p_also_set_library_path && has_dll_directory_api) ? LOAD_LIBRARY_SEARCH_DEFAULT_DIRS : 0);
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ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + format_error_message(GetLastError()) + ".");
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if (cookie) {
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remove_dll_directory(cookie);
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}
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return OK;
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}
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Error OS_Windows::close_dynamic_library(void *p_library_handle) {
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if (!FreeLibrary((HMODULE)p_library_handle)) {
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return FAILED;
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}
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return OK;
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}
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Error OS_Windows::get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional) {
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p_symbol_handle = (void *)GetProcAddress((HMODULE)p_library_handle, p_name.utf8().get_data());
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if (!p_symbol_handle) {
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if (!p_optional) {
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ERR_FAIL_V_MSG(ERR_CANT_RESOLVE, "Can't resolve symbol " + p_name + ", error: " + String::num(GetLastError()) + ".");
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} else {
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return ERR_CANT_RESOLVE;
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}
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}
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return OK;
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}
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String OS_Windows::get_name() const {
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return "Windows";
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}
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OS::Date OS_Windows::get_date(bool utc) const {
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SYSTEMTIME systemtime;
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if (utc)
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GetSystemTime(&systemtime);
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else
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GetLocalTime(&systemtime);
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Date date;
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date.day = systemtime.wDay;
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date.month = Month(systemtime.wMonth);
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date.weekday = Weekday(systemtime.wDayOfWeek);
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date.year = systemtime.wYear;
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date.dst = false;
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return date;
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}
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OS::Time OS_Windows::get_time(bool utc) const {
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SYSTEMTIME systemtime;
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if (utc)
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GetSystemTime(&systemtime);
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else
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GetLocalTime(&systemtime);
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Time time;
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time.hour = systemtime.wHour;
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time.minute = systemtime.wMinute;
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time.second = systemtime.wSecond;
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return time;
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}
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OS::TimeZoneInfo OS_Windows::get_time_zone_info() const {
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TIME_ZONE_INFORMATION info;
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bool daylight = false;
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if (GetTimeZoneInformation(&info) == TIME_ZONE_ID_DAYLIGHT)
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daylight = true;
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TimeZoneInfo ret;
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if (daylight) {
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ret.name = info.DaylightName;
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} else {
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ret.name = info.StandardName;
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}
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// Bias value returned by GetTimeZoneInformation is inverted of what we expect
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// For example, on GMT-3 GetTimeZoneInformation return a Bias of 180, so invert the value to get -180
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ret.bias = -info.Bias;
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return ret;
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}
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double OS_Windows::get_unix_time() const {
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// 1 Windows tick is 100ns
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const uint64_t WINDOWS_TICKS_PER_SECOND = 10000000;
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const uint64_t TICKS_TO_UNIX_EPOCH = 116444736000000000LL;
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SYSTEMTIME st;
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GetSystemTime(&st);
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FILETIME ft;
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SystemTimeToFileTime(&st, &ft);
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uint64_t ticks_time;
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ticks_time = ft.dwHighDateTime;
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ticks_time <<= 32;
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ticks_time |= ft.dwLowDateTime;
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return (double)(ticks_time - TICKS_TO_UNIX_EPOCH) / WINDOWS_TICKS_PER_SECOND;
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}
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void OS_Windows::delay_usec(uint32_t p_usec) const {
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if (p_usec < 1000)
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Sleep(1);
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else
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Sleep(p_usec / 1000);
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}
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uint64_t OS_Windows::get_ticks_usec() const {
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uint64_t ticks;
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// This is the number of clock ticks since start
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if (!QueryPerformanceCounter((LARGE_INTEGER *)&ticks))
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ticks = (UINT64)timeGetTime();
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// Divide by frequency to get the time in seconds
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// original calculation shown below is subject to overflow
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// with high ticks_per_second and a number of days since the last reboot.
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// time = ticks * 1000000L / ticks_per_second;
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// we can prevent this by either using 128 bit math
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// or separating into a calculation for seconds, and the fraction
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uint64_t seconds = ticks / ticks_per_second;
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// compiler will optimize these two into one divide
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uint64_t leftover = ticks % ticks_per_second;
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// remainder
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uint64_t time = (leftover * 1000000L) / ticks_per_second;
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// seconds
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time += seconds * 1000000L;
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// Subtract the time at game start to get
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// the time since the game started
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time -= ticks_start;
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return time;
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}
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String OS_Windows::_quote_command_line_argument(const String &p_text) const {
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for (int i = 0; i < p_text.size(); i++) {
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char32_t c = p_text[i];
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if (c == ' ' || c == '&' || c == '(' || c == ')' || c == '[' || c == ']' || c == '{' || c == '}' || c == '^' || c == '=' || c == ';' || c == '!' || c == '\'' || c == '+' || c == ',' || c == '`' || c == '~') {
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return "\"" + p_text + "\"";
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}
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}
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return p_text;
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}
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Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) {
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String path = p_path.replace("/", "\\");
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String command = _quote_command_line_argument(path);
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for (const List<String>::Element *E = p_arguments.front(); E; E = E->next()) {
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command += " " + _quote_command_line_argument(E->get());
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}
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if (r_pipe) {
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if (read_stderr) {
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command += " 2>&1"; // Include stderr
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}
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// Add extra quotes around the full command, to prevent it from stripping quotes in the command,
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// because _wpopen calls command as "cmd.exe /c command", instead of executing it directly
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command = _quote_command_line_argument(command);
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FILE *f = _wpopen((LPCWSTR)(command.utf16().get_data()), L"r");
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ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, "Cannot create pipe from command: " + command);
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char buf[65535];
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while (fgets(buf, 65535, f)) {
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if (p_pipe_mutex) {
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p_pipe_mutex->lock();
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}
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(*r_pipe) += String::utf8(buf);
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if (p_pipe_mutex) {
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p_pipe_mutex->unlock();
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}
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}
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int rv = _pclose(f);
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if (r_exitcode) {
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*r_exitcode = rv;
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}
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return OK;
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}
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ProcessInfo pi;
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ZeroMemory(&pi.si, sizeof(pi.si));
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pi.si.cb = sizeof(pi.si);
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ZeroMemory(&pi.pi, sizeof(pi.pi));
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LPSTARTUPINFOW si_w = (LPSTARTUPINFOW)&pi.si;
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int ret = CreateProcessW(nullptr, (LPWSTR)(command.utf16().ptrw()), nullptr, nullptr, false, NORMAL_PRIORITY_CLASS & CREATE_NO_WINDOW, nullptr, nullptr, si_w, &pi.pi);
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ERR_FAIL_COND_V_MSG(ret == 0, ERR_CANT_FORK, "Could not create child process: " + command);
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WaitForSingleObject(pi.pi.hProcess, INFINITE);
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if (r_exitcode) {
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DWORD ret2;
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GetExitCodeProcess(pi.pi.hProcess, &ret2);
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*r_exitcode = ret2;
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}
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CloseHandle(pi.pi.hProcess);
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CloseHandle(pi.pi.hThread);
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return OK;
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};
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Error OS_Windows::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id) {
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String path = p_path.replace("/", "\\");
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String command = _quote_command_line_argument(path);
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for (const List<String>::Element *E = p_arguments.front(); E; E = E->next()) {
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command += " " + _quote_command_line_argument(E->get());
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}
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ProcessInfo pi;
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ZeroMemory(&pi.si, sizeof(pi.si));
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pi.si.cb = sizeof(pi.si);
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ZeroMemory(&pi.pi, sizeof(pi.pi));
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LPSTARTUPINFOW si_w = (LPSTARTUPINFOW)&pi.si;
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int ret = CreateProcessW(nullptr, (LPWSTR)(command.utf16().ptrw()), nullptr, nullptr, false, NORMAL_PRIORITY_CLASS & CREATE_NO_WINDOW, nullptr, nullptr, si_w, &pi.pi);
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ERR_FAIL_COND_V_MSG(ret == 0, ERR_CANT_FORK, "Could not create child process: " + command);
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ProcessID pid = pi.pi.dwProcessId;
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if (r_child_id) {
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*r_child_id = pid;
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}
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process_map->insert(pid, pi);
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return OK;
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};
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Error OS_Windows::kill(const ProcessID &p_pid) {
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ERR_FAIL_COND_V(!process_map->has(p_pid), FAILED);
|
|
|
|
const PROCESS_INFORMATION pi = (*process_map)[p_pid].pi;
|
|
process_map->erase(p_pid);
|
|
|
|
const int ret = TerminateProcess(pi.hProcess, 0);
|
|
|
|
CloseHandle(pi.hProcess);
|
|
CloseHandle(pi.hThread);
|
|
|
|
return ret != 0 ? OK : FAILED;
|
|
};
|
|
|
|
int OS_Windows::get_process_id() const {
|
|
return _getpid();
|
|
}
|
|
|
|
Error OS_Windows::set_cwd(const String &p_cwd) {
|
|
if (_wchdir((LPCWSTR)(p_cwd.utf16().get_data())) != 0)
|
|
return ERR_CANT_OPEN;
|
|
|
|
return OK;
|
|
}
|
|
|
|
String OS_Windows::get_executable_path() const {
|
|
WCHAR bufname[4096];
|
|
GetModuleFileNameW(nullptr, bufname, 4096);
|
|
String s = String::utf16((const char16_t *)bufname).replace("\\", "/");
|
|
return s;
|
|
}
|
|
|
|
bool OS_Windows::has_environment(const String &p_var) const {
|
|
#ifdef MINGW_ENABLED
|
|
return _wgetenv((LPCWSTR)(p_var.utf16().get_data())) != nullptr;
|
|
#else
|
|
WCHAR *env;
|
|
size_t len;
|
|
_wdupenv_s(&env, &len, (LPCWSTR)(p_var.utf16().get_data()));
|
|
const bool has_env = env != nullptr;
|
|
free(env);
|
|
return has_env;
|
|
#endif
|
|
};
|
|
|
|
String OS_Windows::get_environment(const String &p_var) const {
|
|
WCHAR wval[0x7fff]; // MSDN says 32767 char is the maximum
|
|
int wlen = GetEnvironmentVariableW((LPCWSTR)(p_var.utf16().get_data()), wval, 0x7fff);
|
|
if (wlen > 0) {
|
|
return String::utf16((const char16_t *)wval);
|
|
}
|
|
return "";
|
|
}
|
|
|
|
bool OS_Windows::set_environment(const String &p_var, const String &p_value) const {
|
|
return (bool)SetEnvironmentVariableW((LPCWSTR)(p_var.utf16().get_data()), (LPCWSTR)(p_value.utf16().get_data()));
|
|
}
|
|
|
|
String OS_Windows::get_stdin_string(bool p_block) {
|
|
if (p_block) {
|
|
char buff[1024];
|
|
return fgets(buff, 1024, stdin);
|
|
};
|
|
|
|
return String();
|
|
}
|
|
|
|
Error OS_Windows::shell_open(String p_uri) {
|
|
ShellExecuteW(nullptr, nullptr, (LPCWSTR)(p_uri.utf16().get_data()), nullptr, nullptr, SW_SHOWNORMAL);
|
|
return OK;
|
|
}
|
|
|
|
String OS_Windows::get_locale() const {
|
|
const _WinLocale *wl = &_win_locales[0];
|
|
|
|
LANGID langid = GetUserDefaultUILanguage();
|
|
String neutral;
|
|
int lang = PRIMARYLANGID(langid);
|
|
int sublang = SUBLANGID(langid);
|
|
|
|
while (wl->locale) {
|
|
if (wl->main_lang == lang && wl->sublang == SUBLANG_NEUTRAL)
|
|
neutral = wl->locale;
|
|
|
|
if (lang == wl->main_lang && sublang == wl->sublang)
|
|
return String(wl->locale).replace("-", "_");
|
|
|
|
wl++;
|
|
}
|
|
|
|
if (neutral != "")
|
|
return String(neutral).replace("-", "_");
|
|
|
|
return "en";
|
|
}
|
|
|
|
// We need this because GetSystemInfo() is unreliable on WOW64
|
|
// see https://msdn.microsoft.com/en-us/library/windows/desktop/ms724381(v=vs.85).aspx
|
|
// Taken from MSDN
|
|
typedef BOOL(WINAPI *LPFN_ISWOW64PROCESS)(HANDLE, PBOOL);
|
|
LPFN_ISWOW64PROCESS fnIsWow64Process;
|
|
|
|
BOOL is_wow64() {
|
|
BOOL wow64 = FALSE;
|
|
|
|
fnIsWow64Process = (LPFN_ISWOW64PROCESS)GetProcAddress(GetModuleHandle(TEXT("kernel32")), "IsWow64Process");
|
|
|
|
if (fnIsWow64Process) {
|
|
if (!fnIsWow64Process(GetCurrentProcess(), &wow64)) {
|
|
wow64 = FALSE;
|
|
}
|
|
}
|
|
|
|
return wow64;
|
|
}
|
|
|
|
int OS_Windows::get_processor_count() const {
|
|
SYSTEM_INFO sysinfo;
|
|
if (is_wow64())
|
|
GetNativeSystemInfo(&sysinfo);
|
|
else
|
|
GetSystemInfo(&sysinfo);
|
|
|
|
return sysinfo.dwNumberOfProcessors;
|
|
}
|
|
|
|
void OS_Windows::run() {
|
|
if (!main_loop)
|
|
return;
|
|
|
|
main_loop->initialize();
|
|
|
|
while (!force_quit) {
|
|
DisplayServer::get_singleton()->process_events(); // get rid of pending events
|
|
if (Main::iteration())
|
|
break;
|
|
};
|
|
|
|
main_loop->finalize();
|
|
}
|
|
|
|
MainLoop *OS_Windows::get_main_loop() const {
|
|
return main_loop;
|
|
}
|
|
|
|
String OS_Windows::get_config_path() const {
|
|
// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
|
|
if (has_environment("XDG_CONFIG_HOME")) {
|
|
if (get_environment("XDG_CONFIG_HOME").is_absolute_path()) {
|
|
return get_environment("XDG_CONFIG_HOME");
|
|
} else {
|
|
WARN_PRINT_ONCE("`XDG_CONFIG_HOME` is a relative path. Ignoring its value and falling back to `%APPDATA%` or `.` per the XDG Base Directory specification.");
|
|
}
|
|
}
|
|
if (has_environment("APPDATA")) {
|
|
return get_environment("APPDATA");
|
|
}
|
|
return ".";
|
|
}
|
|
|
|
String OS_Windows::get_data_path() const {
|
|
// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
|
|
if (has_environment("XDG_DATA_HOME")) {
|
|
if (get_environment("XDG_DATA_HOME").is_absolute_path()) {
|
|
return get_environment("XDG_DATA_HOME");
|
|
} else {
|
|
WARN_PRINT_ONCE("`XDG_DATA_HOME` is a relative path. Ignoring its value and falling back to `get_config_path()` per the XDG Base Directory specification.");
|
|
}
|
|
}
|
|
return get_config_path();
|
|
}
|
|
|
|
String OS_Windows::get_cache_path() const {
|
|
// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
|
|
if (has_environment("XDG_CACHE_HOME")) {
|
|
if (get_environment("XDG_CACHE_HOME").is_absolute_path()) {
|
|
return get_environment("XDG_CACHE_HOME");
|
|
} else {
|
|
WARN_PRINT_ONCE("`XDG_CACHE_HOME` is a relative path. Ignoring its value and falling back to `%TEMP%` or `get_config_path()` per the XDG Base Directory specification.");
|
|
}
|
|
}
|
|
if (has_environment("TEMP")) {
|
|
return get_environment("TEMP");
|
|
}
|
|
return get_config_path();
|
|
}
|
|
|
|
// Get properly capitalized engine name for system paths
|
|
String OS_Windows::get_godot_dir_name() const {
|
|
return String(VERSION_SHORT_NAME).capitalize();
|
|
}
|
|
|
|
String OS_Windows::get_system_dir(SystemDir p_dir) const {
|
|
KNOWNFOLDERID id;
|
|
|
|
switch (p_dir) {
|
|
case SYSTEM_DIR_DESKTOP: {
|
|
id = FOLDERID_Desktop;
|
|
} break;
|
|
case SYSTEM_DIR_DCIM: {
|
|
id = FOLDERID_Pictures;
|
|
} break;
|
|
case SYSTEM_DIR_DOCUMENTS: {
|
|
id = FOLDERID_Documents;
|
|
} break;
|
|
case SYSTEM_DIR_DOWNLOADS: {
|
|
id = FOLDERID_Downloads;
|
|
} break;
|
|
case SYSTEM_DIR_MOVIES: {
|
|
id = FOLDERID_Videos;
|
|
} break;
|
|
case SYSTEM_DIR_MUSIC: {
|
|
id = FOLDERID_Music;
|
|
} break;
|
|
case SYSTEM_DIR_PICTURES: {
|
|
id = FOLDERID_Pictures;
|
|
} break;
|
|
case SYSTEM_DIR_RINGTONES: {
|
|
id = FOLDERID_Music;
|
|
} break;
|
|
}
|
|
|
|
PWSTR szPath;
|
|
HRESULT res = SHGetKnownFolderPath(id, 0, nullptr, &szPath);
|
|
ERR_FAIL_COND_V(res != S_OK, String());
|
|
String path = String::utf16((const char16_t *)szPath);
|
|
CoTaskMemFree(szPath);
|
|
return path;
|
|
}
|
|
|
|
String OS_Windows::get_user_data_dir() const {
|
|
String appname = get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/name"));
|
|
if (appname != "") {
|
|
bool use_custom_dir = ProjectSettings::get_singleton()->get("application/config/use_custom_user_dir");
|
|
if (use_custom_dir) {
|
|
String custom_dir = get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/custom_user_dir_name"), true);
|
|
if (custom_dir == "") {
|
|
custom_dir = appname;
|
|
}
|
|
return get_data_path().plus_file(custom_dir).replace("\\", "/");
|
|
} else {
|
|
return get_data_path().plus_file(get_godot_dir_name()).plus_file("app_userdata").plus_file(appname).replace("\\", "/");
|
|
}
|
|
}
|
|
|
|
return ProjectSettings::get_singleton()->get_resource_path();
|
|
}
|
|
|
|
String OS_Windows::get_unique_id() const {
|
|
HW_PROFILE_INFO HwProfInfo;
|
|
ERR_FAIL_COND_V(!GetCurrentHwProfile(&HwProfInfo), "");
|
|
return String::utf16((const char16_t *)(HwProfInfo.szHwProfileGuid), HW_PROFILE_GUIDLEN);
|
|
}
|
|
|
|
bool OS_Windows::_check_internal_feature_support(const String &p_feature) {
|
|
return p_feature == "pc";
|
|
}
|
|
|
|
void OS_Windows::disable_crash_handler() {
|
|
crash_handler.disable();
|
|
}
|
|
|
|
bool OS_Windows::is_disable_crash_handler() const {
|
|
return crash_handler.is_disabled();
|
|
}
|
|
|
|
Error OS_Windows::move_to_trash(const String &p_path) {
|
|
SHFILEOPSTRUCTW sf;
|
|
|
|
Char16String utf16 = p_path.utf16();
|
|
WCHAR *from = new WCHAR[utf16.length() + 2];
|
|
wcscpy_s(from, utf16.length() + 1, (LPCWSTR)(utf16.get_data()));
|
|
from[utf16.length() + 1] = 0;
|
|
|
|
sf.hwnd = main_window;
|
|
sf.wFunc = FO_DELETE;
|
|
sf.pFrom = from;
|
|
sf.pTo = nullptr;
|
|
sf.fFlags = FOF_ALLOWUNDO | FOF_NOCONFIRMATION;
|
|
sf.fAnyOperationsAborted = FALSE;
|
|
sf.hNameMappings = nullptr;
|
|
sf.lpszProgressTitle = nullptr;
|
|
|
|
int ret = SHFileOperationW(&sf);
|
|
delete[] from;
|
|
|
|
if (ret) {
|
|
ERR_PRINT("SHFileOperation error: " + itos(ret));
|
|
return FAILED;
|
|
}
|
|
|
|
return OK;
|
|
}
|
|
|
|
OS_Windows::OS_Windows(HINSTANCE _hInstance) {
|
|
ticks_per_second = 0;
|
|
ticks_start = 0;
|
|
main_loop = nullptr;
|
|
process_map = nullptr;
|
|
|
|
force_quit = false;
|
|
|
|
hInstance = _hInstance;
|
|
#ifdef STDOUT_FILE
|
|
stdo = fopen("stdout.txt", "wb");
|
|
#endif
|
|
|
|
#ifdef WASAPI_ENABLED
|
|
AudioDriverManager::add_driver(&driver_wasapi);
|
|
#endif
|
|
#ifdef XAUDIO2_ENABLED
|
|
AudioDriverManager::add_driver(&driver_xaudio2);
|
|
#endif
|
|
|
|
DisplayServerWindows::register_windows_driver();
|
|
|
|
Vector<Logger *> loggers;
|
|
loggers.push_back(memnew(WindowsTerminalLogger));
|
|
_set_logger(memnew(CompositeLogger(loggers)));
|
|
}
|
|
|
|
OS_Windows::~OS_Windows() {
|
|
#ifdef STDOUT_FILE
|
|
fclose(stdo);
|
|
#endif
|
|
}
|