47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
#ifndef SCENE_FORMAT_TEXT_H
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#define SCENE_FORMAT_TEXT_H
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#include "io/resource_loader.h"
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#include "io/resource_saver.h"
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#include "os/file_access.h"
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#include "scene/resources/packed_scene.h"
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class ResourceFormatSaverTextInstance {
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String local_path;
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Ref<PackedScene> packed_scene;
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bool takeover_paths;
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bool relative_paths;
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bool bundle_resources;
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bool skip_editor;
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FileAccess *f;
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Set<RES> resource_set;
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List<RES> saved_resources;
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Map<RES,int> external_resources;
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Map<RES,int> internal_resources;
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void _find_resources(const Variant& p_variant,bool p_main=false);
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void write_property(const String& p_name,const Variant& p_property,bool *r_ok=NULL);
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public:
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Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0);
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};
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class ResourceFormatSaverText : public ResourceFormatSaver {
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public:
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static ResourceFormatSaverText* singleton;
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virtual Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0);
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virtual bool recognize(const RES& p_resource) const;
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virtual void get_recognized_extensions(const RES& p_resource,List<String> *p_extensions) const;
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ResourceFormatSaverText();
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};
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#endif // SCENE_FORMAT_TEXT_H
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