godot/editor/export
Ninni Pipping 1e94881484 Exposing more project settings for documentation
(cherry picked from commit bd30847e59)
2023-03-30 19:26:05 +02:00
..
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editor_export.cpp Exposing more project settings for documentation 2023-03-30 19:26:05 +02:00
editor_export.h
editor_export_platform.cpp Delete unused compression formats from .imoprt files when exporting 2023-03-27 16:26:13 +02:00
editor_export_platform.h Refactor high quality texture import 2023-01-30 15:53:23 +01:00
editor_export_platform_pc.cpp Export: Default to exporting S3TC + BPTC for PC platforms 2023-02-23 18:42:28 +01:00
editor_export_platform_pc.h
editor_export_plugin.cpp Bind `EditorExportPlugin::_get_export_features` 2023-02-07 23:14:20 +01:00
editor_export_plugin.h Add "dedicated server" export mode which can strip unneeded visual resources 2023-01-23 13:24:54 -06:00
editor_export_preset.cpp Merge pull request #70377 from dsnopek/server-export-mk2 2023-01-23 22:13:28 +01:00
editor_export_preset.h Merge pull request #70377 from dsnopek/server-export-mk2 2023-01-23 22:13:28 +01:00
editor_export_shared_object.h
export_template_manager.cpp
export_template_manager.h
project_export.cpp Automatically reparent editor message dialogs to avoid error spam. 2023-03-13 14:48:33 +01:00
project_export.h Make it clearer that file modes propagate to children in the dedicated server export 2023-01-30 15:10:44 -06:00