godot/doc/classes/Translation.xml
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00

64 lines
1.6 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Translation" inherits="Resource" category="Core" version="3.0-stable">
<brief_description>
Language Translation.
</brief_description>
<description>
Translations are resources that can be loaded/unloaded on demand. They map a string to another string.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="add_message">
<return type="void">
</return>
<argument index="0" name="src_message" type="String">
</argument>
<argument index="1" name="xlated_message" type="String">
</argument>
<description>
Add a message for translation.
</description>
</method>
<method name="erase_message">
<return type="void">
</return>
<argument index="0" name="src_message" type="String">
</argument>
<description>
Erase a message.
</description>
</method>
<method name="get_message" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="src_message" type="String">
</argument>
<description>
Return a message for translation.
</description>
</method>
<method name="get_message_count" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_message_list" qualifiers="const">
<return type="PoolStringArray">
</return>
<description>
Return all the messages (keys).
</description>
</method>
</methods>
<members>
<member name="locale" type="String" setter="set_locale" getter="get_locale">
</member>
</members>
<constants>
</constants>
</class>