d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
45 lines
1.4 KiB
XML
45 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="float" category="Built-In Types" version="3.0-stable">
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<brief_description>
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Float built-in type
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</brief_description>
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<description>
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Float built-in type.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="float">
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<return type="float">
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</return>
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<argument index="0" name="from" type="bool">
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</argument>
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<description>
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Cast a [bool] value to a floating point value, [code]float(true)[/code] will be equals to 1.0 and [code]float(false)[/code] will be equals to 0.0.
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</description>
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</method>
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<method name="float">
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<return type="float">
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</return>
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<argument index="0" name="from" type="int">
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</argument>
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<description>
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Cast an [int] value to a floating point value, [code]float(1)[/code] will be equals to 1.0.
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</description>
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</method>
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<method name="float">
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<return type="float">
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</return>
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<argument index="0" name="from" type="String">
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</argument>
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<description>
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Cast a [String] value to a floating point value. This method accepts float value strings like [code] '1.23' [/code] and exponential notation strings for its parameter so calling [code] float('1e3') [/code] will return 1000.0 and calling [code] float('1e-3') [/code] will return -0.001.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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