godot/doc/classes/InputEventJoypadButton.xml

64 lines
1.7 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventJoypadButton" inherits="InputEvent" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Input event type for joypad button events.
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_button_index" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_pressure" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="set_button_index">
<return type="void">
</return>
<argument index="0" name="button_index" type="int">
</argument>
<description>
</description>
</method>
<method name="set_pressed">
<return type="void">
</return>
<argument index="0" name="pressed" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_pressure">
<return type="void">
</return>
<argument index="0" name="pressure" type="float">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="button_index" type="int" setter="set_button_index" getter="get_button_index">
Joypad button identifier, one of the JOY_BUTTON_* constants in [@Global Scope].
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
Pressed state of the joypad button.
</member>
<member name="pressure" type="float" setter="set_pressure" getter="get_pressure">
Intensity of the button pressure, ranges from 0 to 1.0.
</member>
</members>
<constants>
</constants>
</class>