godot/doc/classes/EditorTranslationParserPlug...

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorTranslationParserPlugin" inherits="Reference" version="4.0">
<brief_description>
Plugin for adding custom parsers to extract strings that are to be translated from custom files (.csv, .json etc.).
</brief_description>
<description>
Plugins are registered via [method EditorPlugin.add_translation_parser_plugin] method. To define the parsing and string extraction logic, override the [method parse_text] method in script.
The extracted strings will be written into a POT file selected by user under "POT Generation" in "Localization" tab in "Project Settings" menu.
Below shows an example of a custom parser that extracts strings in a CSV file to write into a POT.
[codeblock]
tool
extends EditorTranslationParserPlugin
func parse_text(text, extracted_strings):
var split_strs = text.split(",", false, 0)
for s in split_strs:
extracted_strings.append(s)
#print("Extracted string: " + s)
func get_recognized_extensions():
return ["csv"]
[/codeblock]
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_recognized_extensions" qualifiers="virtual">
<return type="Array">
</return>
<description>
Gets the list of file extensions to associate with this parser, e.g. [code]["csv"][/code].
</description>
</method>
<method name="parse_text" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="text" type="String">
</argument>
<argument index="1" name="extracted_strings" type="Array">
</argument>
<description>
Override this method to define a custom parsing logic to extract the translatable strings.
</description>
</method>
</methods>
<constants>
</constants>
</class>