godot/thirdparty/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h
Rémi Verschelde e12c89e8c9 bullet: Streamline bundling, remove extraneous src/ folder
Document version and how to extract sources in thirdparty/README.md.
Drop unnecessary CMake and Premake files.
Simplify SCsub, drop unused one.
2018-01-13 14:08:45 +01:00

119 lines
3.6 KiB
C++

/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef BT_POLYHEDRAL_CONVEX_SHAPE_H
#define BT_POLYHEDRAL_CONVEX_SHAPE_H
#include "LinearMath/btMatrix3x3.h"
#include "btConvexInternalShape.h"
class btConvexPolyhedron;
///The btPolyhedralConvexShape is an internal interface class for polyhedral convex shapes.
ATTRIBUTE_ALIGNED16(class) btPolyhedralConvexShape : public btConvexInternalShape
{
protected:
btConvexPolyhedron* m_polyhedron;
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
btPolyhedralConvexShape();
virtual ~btPolyhedralConvexShape();
///optional method mainly used to generate multiple contact points by clipping polyhedral features (faces/edges)
///experimental/work-in-progress
virtual bool initializePolyhedralFeatures(int shiftVerticesByMargin=0);
const btConvexPolyhedron* getConvexPolyhedron() const
{
return m_polyhedron;
}
//brute force implementations
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
virtual int getNumVertices() const = 0 ;
virtual int getNumEdges() const = 0;
virtual void getEdge(int i,btVector3& pa,btVector3& pb) const = 0;
virtual void getVertex(int i,btVector3& vtx) const = 0;
virtual int getNumPlanes() const = 0;
virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const = 0;
// virtual int getIndex(int i) const = 0 ;
virtual bool isInside(const btVector3& pt,btScalar tolerance) const = 0;
};
///The btPolyhedralConvexAabbCachingShape adds aabb caching to the btPolyhedralConvexShape
class btPolyhedralConvexAabbCachingShape : public btPolyhedralConvexShape
{
btVector3 m_localAabbMin;
btVector3 m_localAabbMax;
bool m_isLocalAabbValid;
protected:
void setCachedLocalAabb (const btVector3& aabbMin, const btVector3& aabbMax)
{
m_isLocalAabbValid = true;
m_localAabbMin = aabbMin;
m_localAabbMax = aabbMax;
}
inline void getCachedLocalAabb (btVector3& aabbMin, btVector3& aabbMax) const
{
btAssert(m_isLocalAabbValid);
aabbMin = m_localAabbMin;
aabbMax = m_localAabbMax;
}
protected:
btPolyhedralConvexAabbCachingShape();
public:
inline void getNonvirtualAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax, btScalar margin) const
{
//lazy evaluation of local aabb
btAssert(m_isLocalAabbValid);
btTransformAabb(m_localAabbMin,m_localAabbMax,margin,trans,aabbMin,aabbMax);
}
virtual void setLocalScaling(const btVector3& scaling);
virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
void recalcLocalAabb();
};
#endif //BT_POLYHEDRAL_CONVEX_SHAPE_H