godot/servers/physics_3d
Morris Tabor d1bc88d426 Replace QuickHull with Bullet's convex hull computer.
The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style.

Additional changes:
- extended PagedAllocator to allow leaked objects
- applied patch from https://github.com/bulletphysics/bullet3/pull/3037
2021-05-22 22:35:42 +02:00
..
joints Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
area_3d_sw.cpp Merge pull request #44695 from madmiraal/fix-44632 2021-03-26 16:34:02 +01:00
area_3d_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
area_pair_3d_sw.cpp Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
area_pair_3d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
body_3d_sw.cpp Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
body_3d_sw.h Unexpose _direct_state_changed in PhysicsBody 2021-04-22 23:20:58 -05:00
body_pair_3d_sw.cpp Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
body_pair_3d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
broad_phase_3d_bvh.cpp Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
broad_phase_3d_bvh.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
broad_phase_3d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_3d_sw.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
collision_object_3d_sw.cpp Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
collision_object_3d_sw.h SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
collision_solver_3d_sat.cpp Fix typos with codespell 2021-05-20 12:38:56 +02:00
collision_solver_3d_sat.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_solver_3d_sw.cpp SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
collision_solver_3d_sw.h SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
constraint_3d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
gjk_epa.cpp Merge pull request #46937 from nekomatata/soft-body-support 2021-03-20 21:45:20 +01:00
gjk_epa.h Fix Cylinder shape collision with margins when using GJK-EPA 2021-03-16 10:19:26 -07:00
joints_3d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
physics_server_3d_sw.cpp Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
physics_server_3d_sw.h Unexpose _direct_state_changed in PhysicsBody 2021-04-22 23:20:58 -05:00
physics_server_3d_wrap_mt.cpp Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
physics_server_3d_wrap_mt.h Unexpose _direct_state_changed in PhysicsBody 2021-04-22 23:20:58 -05:00
shape_3d_sw.cpp Replace QuickHull with Bullet's convex hull computer. 2021-05-22 22:35:42 +02:00
shape_3d_sw.h Heightmap collision shape support in Godot Physics 2021-03-25 16:52:41 -07:00
soft_body_3d_sw.cpp SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
soft_body_3d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
space_3d_sw.cpp Merge pull request #47130 from e344fde6bf/fix-angular-velocity-calculation 2021-03-20 21:46:02 +01:00
space_3d_sw.h SoftBody support in GodotPhysics 3D 2021-03-18 09:04:17 -07:00
step_3d_sw.cpp Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00
step_3d_sw.h Godot Physics collisions and solver processed on threads 2021-04-26 18:26:00 -07:00