godot/modules/visual_script
Eric M 49714b0963 Removed hardcoded shortcuts from /scene and converted to input actions
This removes hardcoded actions from things like LineEdit and TextEdit.

Previously, things like copy, paste, etc were all hardcoded to Ctrl+C, Ctrl+V, etc. They could not be changed. This allows the possibility of them being changed, by making them use the action map. This has the added benefit of greatly simplifying the input handling logic in those controls. The logic which was previously in a huge and hard to follow switch statement has been extracted to individual methods.
2021-02-18 16:22:51 +01:00
..
doc_classes
icons
SCsub
config.py
register_types.cpp
register_types.h
visual_script.cpp
visual_script.h
visual_script_builtin_funcs.cpp
visual_script_builtin_funcs.h
visual_script_editor.cpp
visual_script_editor.h
visual_script_expression.cpp
visual_script_expression.h
visual_script_flow_control.cpp
visual_script_flow_control.h
visual_script_func_nodes.cpp
visual_script_func_nodes.h
visual_script_nodes.cpp
visual_script_nodes.h
visual_script_property_selector.cpp
visual_script_property_selector.h
visual_script_yield_nodes.cpp
visual_script_yield_nodes.h