godot/servers/rendering/renderer_rd/forward_clustered
jfons bdc239a5a9 Fix Vulkan validation errors on default depth textures
The validation layers were complaining that we use DEFAULT_RD_TEXTURE_WHITE (which is RGBA8) in places where it's sampled as a depth texture. This commit adds the new default texture DEFAULT_RD_TEXTURE_DEPTH and uses it where needed.
2022-04-11 11:53:49 +02:00
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render_forward_clustered.cpp Fix Vulkan validation errors on default depth textures 2022-04-11 11:53:49 +02:00
render_forward_clustered.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
scene_shader_forward_clustered.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
scene_shader_forward_clustered.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00