godot/servers/rendering/renderer_rd/storage_rd
jfons bdc239a5a9 Fix Vulkan validation errors on default depth textures
The validation layers were complaining that we use DEFAULT_RD_TEXTURE_WHITE (which is RGBA8) in places where it's sampled as a depth texture. This commit adds the new default texture DEFAULT_RD_TEXTURE_DEPTH and uses it where needed.
2022-04-11 11:53:49 +02:00
..
canvas_texture_storage.cpp Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
canvas_texture_storage.h Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
decal_atlas_storage.cpp Extract Decal and Decal atlas from Storage class 2022-03-21 12:22:43 +11:00
decal_atlas_storage.h Extract Decal and Decal atlas from Storage class 2022-03-21 12:22:43 +11:00
material_storage.cpp Extract global variable, shader and material storage 2022-03-31 21:49:42 +11:00
material_storage.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
mesh_storage.cpp Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
mesh_storage.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture_storage.cpp Fix Vulkan validation errors on default depth textures 2022-04-11 11:53:49 +02:00
texture_storage.h Fix Vulkan validation errors on default depth textures 2022-04-11 11:53:49 +02:00