bdc239a5a9
The validation layers were complaining that we use DEFAULT_RD_TEXTURE_WHITE (which is RGBA8) in places where it's sampled as a depth texture. This commit adds the new default texture DEFAULT_RD_TEXTURE_DEPTH and uses it where needed. |
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.. | ||
canvas_texture_storage.cpp | ||
canvas_texture_storage.h | ||
decal_atlas_storage.cpp | ||
decal_atlas_storage.h | ||
material_storage.cpp | ||
material_storage.h | ||
mesh_storage.cpp | ||
mesh_storage.h | ||
SCsub | ||
texture_storage.cpp | ||
texture_storage.h |