godot/modules/ogg/SCsub
Rémi Verschelde bdde501594 opus/vorbis: Remove dead code not used since 3.0
Since the new audio system in 3.0 we switched the OGG support to
stb_vorbis, and the Opus stream support was disabled as incompatible
(see #7496).

We still build the libraries as they are needed by the theora and webm
modules, but we don't need any Godot code apart from `register_types`.

Fixes #7496.

(cherry picked from commit 7f6b62cef0)
2020-03-25 11:38:54 +01:00

28 lines
702 B
Python

#!/usr/bin/env python
Import('env')
Import('env_modules')
# Only kept to build the thirdparty library used by the theora and webm
# modules.
env_ogg = env_modules.Clone()
# Thirdparty source files
if env['builtin_libogg']:
thirdparty_dir = "#thirdparty/libogg/"
thirdparty_sources = [
"bitwise.c",
"framing.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_ogg.Prepend(CPPPATH=[thirdparty_dir])
env_thirdparty = env_ogg.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
# Godot source files
env_ogg.add_source_files(env.modules_sources, "*.cpp")