godot/modules/enet
Fabio Alessandrelli adba870534 [NET] Refactor TLS configuration.
Use a TLSOptions configuration object which is created via static
functions.

- "TLSOptions.client": uses the standard CA and common name verification.
- "TLSOptions.client_unsafe": uses optional CA verification (i.e. if specified)
- "TLSOptions.server": is the standard server configuration (chain + key)

This will allow us to expand the TLS configuration options to include
e.g. mutual authentication without bloating the classes that uses
StreamPeerTLS and PacketPeerDTLS as underlying peers.
2023-01-28 11:08:02 +01:00
..
doc_classes [NET] Refactor TLS configuration. 2023-01-28 11:08:02 +01:00
config.py [Net] Implement lower level ENet wrappers. 2021-07-29 10:59:00 +02:00
enet_connection.cpp [NET] Refactor TLS configuration. 2023-01-28 11:08:02 +01:00
enet_connection.h [NET] Refactor TLS configuration. 2023-01-28 11:08:02 +01:00
enet_multiplayer_peer.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
enet_multiplayer_peer.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
enet_packet_peer.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
enet_packet_peer.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_types.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00