433 lines
15 KiB
Diff
433 lines
15 KiB
Diff
--- orig/FastNoiseLite.h 1900-01-00 00:00:00 +0000
|
|
+++ noise/FastNoiseLite.h 1900-01-00 00:00:00 +0000
|
|
@@ -52,6 +52,8 @@
|
|
|
|
#include <cmath>
|
|
|
|
+namespace fastnoiselite{
|
|
+
|
|
class FastNoiseLite
|
|
{
|
|
public:
|
|
@@ -2583,4 +2585,5 @@
|
|
-0.7870349638f, 0.03447489231f, 0.6159443543f, 0, -0.2015596421f, 0.6859872284f, 0.6991389226f, 0, -0.08581082512f, -0.10920836f, -0.9903080513f, 0, 0.5532693395f, 0.7325250401f, -0.396610771f, 0, -0.1842489331f, -0.9777375055f, -0.1004076743f, 0, 0.0775473789f, -0.9111505856f, 0.4047110257f, 0, 0.1399838409f, 0.7601631212f, -0.6344734459f, 0, 0.4484419361f, -0.845289248f, 0.2904925424f, 0
|
|
};
|
|
|
|
-#endif
|
|
+}
|
|
+#endif // namespace fastnoiselite
|
|
@@ -295,7 +295,7 @@ public:
|
|
/// Noise output bounded between -1...1
|
|
/// </returns>
|
|
template <typename FNfloat>
|
|
- float GetNoise(FNfloat x, FNfloat y)
|
|
+ float GetNoise(FNfloat x, FNfloat y) const
|
|
{
|
|
Arguments_must_be_floating_point_values<FNfloat>();
|
|
|
|
@@ -321,7 +321,7 @@ public:
|
|
/// Noise output bounded between -1...1
|
|
/// </returns>
|
|
template <typename FNfloat>
|
|
- float GetNoise(FNfloat x, FNfloat y, FNfloat z)
|
|
+ float GetNoise(FNfloat x, FNfloat y, FNfloat z) const
|
|
{
|
|
Arguments_must_be_floating_point_values<FNfloat>();
|
|
|
|
@@ -350,7 +350,7 @@ public:
|
|
/// noise = GetNoise(x, y)</code>
|
|
/// </example>
|
|
template <typename FNfloat>
|
|
- void DomainWarp(FNfloat& x, FNfloat& y)
|
|
+ void DomainWarp(FNfloat& x, FNfloat& y) const
|
|
{
|
|
Arguments_must_be_floating_point_values<FNfloat>();
|
|
|
|
@@ -377,7 +377,7 @@ public:
|
|
/// noise = GetNoise(x, y, z)</code>
|
|
/// </example>
|
|
template <typename FNfloat>
|
|
- void DomainWarp(FNfloat& x, FNfloat& y, FNfloat& z)
|
|
+ void DomainWarp(FNfloat& x, FNfloat& y, FNfloat& z) const
|
|
{
|
|
Arguments_must_be_floating_point_values<FNfloat>();
|
|
|
|
@@ -528,7 +528,7 @@ private:
|
|
}
|
|
|
|
|
|
- float GradCoord(int seed, int xPrimed, int yPrimed, float xd, float yd)
|
|
+ float GradCoord(int seed, int xPrimed, int yPrimed, float xd, float yd) const
|
|
{
|
|
int hash = Hash(seed, xPrimed, yPrimed);
|
|
hash ^= hash >> 15;
|
|
@@ -541,7 +541,7 @@ private:
|
|
}
|
|
|
|
|
|
- float GradCoord(int seed, int xPrimed, int yPrimed, int zPrimed, float xd, float yd, float zd)
|
|
+ float GradCoord(int seed, int xPrimed, int yPrimed, int zPrimed, float xd, float yd, float zd) const
|
|
{
|
|
int hash = Hash(seed, xPrimed, yPrimed, zPrimed);
|
|
hash ^= hash >> 15;
|
|
@@ -555,7 +555,7 @@ private:
|
|
}
|
|
|
|
|
|
- void GradCoordOut(int seed, int xPrimed, int yPrimed, float& xo, float& yo)
|
|
+ void GradCoordOut(int seed, int xPrimed, int yPrimed, float& xo, float& yo) const
|
|
{
|
|
int hash = Hash(seed, xPrimed, yPrimed) & (255 << 1);
|
|
|
|
@@ -564,7 +564,7 @@ private:
|
|
}
|
|
|
|
|
|
- void GradCoordOut(int seed, int xPrimed, int yPrimed, int zPrimed, float& xo, float& yo, float& zo)
|
|
+ void GradCoordOut(int seed, int xPrimed, int yPrimed, int zPrimed, float& xo, float& yo, float& zo) const
|
|
{
|
|
int hash = Hash(seed, xPrimed, yPrimed, zPrimed) & (255 << 2);
|
|
|
|
@@ -574,7 +574,7 @@ private:
|
|
}
|
|
|
|
|
|
- void GradCoordDual(int seed, int xPrimed, int yPrimed, float xd, float yd, float& xo, float& yo)
|
|
+ void GradCoordDual(int seed, int xPrimed, int yPrimed, float xd, float yd, float& xo, float& yo) const
|
|
{
|
|
int hash = Hash(seed, xPrimed, yPrimed);
|
|
int index1 = hash & (127 << 1);
|
|
@@ -592,7 +592,7 @@ private:
|
|
}
|
|
|
|
|
|
- void GradCoordDual(int seed, int xPrimed, int yPrimed, int zPrimed, float xd, float yd, float zd, float& xo, float& yo, float& zo)
|
|
+ void GradCoordDual(int seed, int xPrimed, int yPrimed, int zPrimed, float xd, float yd, float zd, float& xo, float& yo, float& zo) const
|
|
{
|
|
int hash = Hash(seed, xPrimed, yPrimed, zPrimed);
|
|
int index1 = hash & (63 << 2);
|
|
@@ -616,7 +616,7 @@ private:
|
|
// Generic noise gen
|
|
|
|
template <typename FNfloat>
|
|
- float GenNoiseSingle(int seed, FNfloat x, FNfloat y)
|
|
+ float GenNoiseSingle(int seed, FNfloat x, FNfloat y) const
|
|
{
|
|
switch (mNoiseType)
|
|
{
|
|
@@ -638,7 +638,7 @@ private:
|
|
}
|
|
|
|
template <typename FNfloat>
|
|
- float GenNoiseSingle(int seed, FNfloat x, FNfloat y, FNfloat z)
|
|
+ float GenNoiseSingle(int seed, FNfloat x, FNfloat y, FNfloat z) const
|
|
{
|
|
switch (mNoiseType)
|
|
{
|
|
@@ -663,7 +663,7 @@ private:
|
|
// Noise Coordinate Transforms (frequency, and possible skew or rotation)
|
|
|
|
template <typename FNfloat>
|
|
- void TransformNoiseCoordinate(FNfloat& x, FNfloat& y)
|
|
+ void TransformNoiseCoordinate(FNfloat& x, FNfloat& y) const
|
|
{
|
|
x *= mFrequency;
|
|
y *= mFrequency;
|
|
@@ -686,7 +686,7 @@ private:
|
|
}
|
|
|
|
template <typename FNfloat>
|
|
- void TransformNoiseCoordinate(FNfloat& x, FNfloat& y, FNfloat& z)
|
|
+ void TransformNoiseCoordinate(FNfloat& x, FNfloat& y, FNfloat& z) const
|
|
{
|
|
x *= mFrequency;
|
|
y *= mFrequency;
|
|
@@ -757,7 +757,7 @@ private:
|
|
// Domain Warp Coordinate Transforms
|
|
|
|
template <typename FNfloat>
|
|
- void TransformDomainWarpCoordinate(FNfloat& x, FNfloat& y)
|
|
+ void TransformDomainWarpCoordinate(FNfloat& x, FNfloat& y) const
|
|
{
|
|
switch (mDomainWarpType)
|
|
{
|
|
@@ -777,7 +777,7 @@ private:
|
|
}
|
|
|
|
template <typename FNfloat>
|
|
- void TransformDomainWarpCoordinate(FNfloat& x, FNfloat& y, FNfloat& z)
|
|
+ void TransformDomainWarpCoordinate(FNfloat& x, FNfloat& y, FNfloat& z) const
|
|
{
|
|
switch (mWarpTransformType3D)
|
|
{
|
|
@@ -844,7 +844,7 @@ private:
|
|
// Fractal FBm
|
|
|
|
template <typename FNfloat>
|
|
- float GenFractalFBm(FNfloat x, FNfloat y)
|
|
+ float GenFractalFBm(FNfloat x, FNfloat y) const
|
|
{
|
|
int seed = mSeed;
|
|
float sum = 0;
|
|
@@ -865,7 +865,7 @@ private:
|
|
}
|
|
|
|
template <typename FNfloat>
|
|
- float GenFractalFBm(FNfloat x, FNfloat y, FNfloat z)
|
|
+ float GenFractalFBm(FNfloat x, FNfloat y, FNfloat z) const
|
|
{
|
|
int seed = mSeed;
|
|
float sum = 0;
|
|
@@ -890,7 +890,7 @@ private:
|
|
// Fractal Ridged
|
|
|
|
template <typename FNfloat>
|
|
- float GenFractalRidged(FNfloat x, FNfloat y)
|
|
+ float GenFractalRidged(FNfloat x, FNfloat y) const
|
|
{
|
|
int seed = mSeed;
|
|
float sum = 0;
|
|
@@ -911,7 +911,7 @@ private:
|
|
}
|
|
|
|
template <typename FNfloat>
|
|
- float GenFractalRidged(FNfloat x, FNfloat y, FNfloat z)
|
|
+ float GenFractalRidged(FNfloat x, FNfloat y, FNfloat z) const
|
|
{
|
|
int seed = mSeed;
|
|
float sum = 0;
|
|
@@ -936,7 +936,7 @@ private:
|
|
// Fractal PingPong
|
|
|
|
template <typename FNfloat>
|
|
- float GenFractalPingPong(FNfloat x, FNfloat y)
|
|
+ float GenFractalPingPong(FNfloat x, FNfloat y) const
|
|
{
|
|
int seed = mSeed;
|
|
float sum = 0;
|
|
@@ -957,7 +957,7 @@ private:
|
|
}
|
|
|
|
template <typename FNfloat>
|
|
- float GenFractalPingPong(FNfloat x, FNfloat y, FNfloat z)
|
|
+ float GenFractalPingPong(FNfloat x, FNfloat y, FNfloat z) const
|
|
{
|
|
int seed = mSeed;
|
|
float sum = 0;
|
|
@@ -982,7 +982,7 @@ private:
|
|
// Simplex/OpenSimplex2 Noise
|
|
|
|
template <typename FNfloat>
|
|
- float SingleSimplex(int seed, FNfloat x, FNfloat y)
|
|
+ float SingleSimplex(int seed, FNfloat x, FNfloat y) const
|
|
{
|
|
// 2D OpenSimplex2 case uses the same algorithm as ordinary Simplex.
|
|
|
|
@@ -1053,7 +1053,7 @@ private:
|
|
}
|
|
|
|
template <typename FNfloat>
|
|
- float SingleOpenSimplex2(int seed, FNfloat x, FNfloat y, FNfloat z)
|
|
+ float SingleOpenSimplex2(int seed, FNfloat x, FNfloat y, FNfloat z) const
|
|
{
|
|
// 3D OpenSimplex2 case uses two offset rotated cube grids.
|
|
|
|
@@ -1155,7 +1155,7 @@ private:
|
|
// OpenSimplex2S Noise
|
|
|
|
template <typename FNfloat>
|
|
- float SingleOpenSimplex2S(int seed, FNfloat x, FNfloat y)
|
|
+ float SingleOpenSimplex2S(int seed, FNfloat x, FNfloat y) const
|
|
{
|
|
// 2D OpenSimplex2S case is a modified 2D simplex noise.
|
|
|
|
@@ -1286,7 +1286,7 @@ private:
|
|
}
|
|
|
|
template <typename FNfloat>
|
|
- float SingleOpenSimplex2S(int seed, FNfloat x, FNfloat y, FNfloat z)
|
|
+ float SingleOpenSimplex2S(int seed, FNfloat x, FNfloat y, FNfloat z) const
|
|
{
|
|
// 3D OpenSimplex2S case uses two offset rotated cube grids.
|
|
|
|
@@ -1482,7 +1482,7 @@ private:
|
|
// Cellular Noise
|
|
|
|
template <typename FNfloat>
|
|
- float SingleCellular(int seed, FNfloat x, FNfloat y)
|
|
+ float SingleCellular(int seed, FNfloat x, FNfloat y) const
|
|
{
|
|
int xr = FastRound(x);
|
|
int yr = FastRound(y);
|
|
@@ -1612,7 +1612,7 @@ private:
|
|
}
|
|
|
|
template <typename FNfloat>
|
|
- float SingleCellular(int seed, FNfloat x, FNfloat y, FNfloat z)
|
|
+ float SingleCellular(int seed, FNfloat x, FNfloat y, FNfloat z) const
|
|
{
|
|
int xr = FastRound(x);
|
|
int yr = FastRound(y);
|
|
@@ -1769,7 +1769,7 @@ private:
|
|
// Perlin Noise
|
|
|
|
template <typename FNfloat>
|
|
- float SinglePerlin(int seed, FNfloat x, FNfloat y)
|
|
+ float SinglePerlin(int seed, FNfloat x, FNfloat y) const
|
|
{
|
|
int x0 = FastFloor(x);
|
|
int y0 = FastFloor(y);
|
|
@@ -1794,7 +1794,7 @@ private:
|
|
}
|
|
|
|
template <typename FNfloat>
|
|
- float SinglePerlin(int seed, FNfloat x, FNfloat y, FNfloat z)
|
|
+ float SinglePerlin(int seed, FNfloat x, FNfloat y, FNfloat z) const
|
|
{
|
|
int x0 = FastFloor(x);
|
|
int y0 = FastFloor(y);
|
|
@@ -1833,7 +1833,7 @@ private:
|
|
// Value Cubic Noise
|
|
|
|
template <typename FNfloat>
|
|
- float SingleValueCubic(int seed, FNfloat x, FNfloat y)
|
|
+ float SingleValueCubic(int seed, FNfloat x, FNfloat y) const
|
|
{
|
|
int x1 = FastFloor(x);
|
|
int y1 = FastFloor(y);
|
|
@@ -1863,7 +1863,7 @@ private:
|
|
}
|
|
|
|
template <typename FNfloat>
|
|
- float SingleValueCubic(int seed, FNfloat x, FNfloat y, FNfloat z)
|
|
+ float SingleValueCubic(int seed, FNfloat x, FNfloat y, FNfloat z) const
|
|
{
|
|
int x1 = FastFloor(x);
|
|
int y1 = FastFloor(y);
|
|
@@ -1920,7 +1920,7 @@ private:
|
|
// Value Noise
|
|
|
|
template <typename FNfloat>
|
|
- float SingleValue(int seed, FNfloat x, FNfloat y)
|
|
+ float SingleValue(int seed, FNfloat x, FNfloat y) const
|
|
{
|
|
int x0 = FastFloor(x);
|
|
int y0 = FastFloor(y);
|
|
@@ -1940,7 +1940,7 @@ private:
|
|
}
|
|
|
|
template <typename FNfloat>
|
|
- float SingleValue(int seed, FNfloat x, FNfloat y, FNfloat z)
|
|
+ float SingleValue(int seed, FNfloat x, FNfloat y, FNfloat z) const
|
|
{
|
|
int x0 = FastFloor(x);
|
|
int y0 = FastFloor(y);
|
|
@@ -1972,7 +1972,7 @@ private:
|
|
// Domain Warp
|
|
|
|
template <typename FNfloat>
|
|
- void DoSingleDomainWarp(int seed, float amp, float freq, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr)
|
|
+ void DoSingleDomainWarp(int seed, float amp, float freq, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr) const
|
|
{
|
|
switch (mDomainWarpType)
|
|
{
|
|
@@ -1989,7 +1989,7 @@ private:
|
|
}
|
|
|
|
template <typename FNfloat>
|
|
- void DoSingleDomainWarp(int seed, float amp, float freq, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr)
|
|
+ void DoSingleDomainWarp(int seed, float amp, float freq, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr) const
|
|
{
|
|
switch (mDomainWarpType)
|
|
{
|
|
@@ -2009,7 +2009,7 @@ private:
|
|
// Domain Warp Single Wrapper
|
|
|
|
template <typename FNfloat>
|
|
- void DomainWarpSingle(FNfloat& x, FNfloat& y)
|
|
+ void DomainWarpSingle(FNfloat& x, FNfloat& y) const
|
|
{
|
|
int seed = mSeed;
|
|
float amp = mDomainWarpAmp * mFractalBounding;
|
|
@@ -2023,7 +2023,7 @@ private:
|
|
}
|
|
|
|
template <typename FNfloat>
|
|
- void DomainWarpSingle(FNfloat& x, FNfloat& y, FNfloat& z)
|
|
+ void DomainWarpSingle(FNfloat& x, FNfloat& y, FNfloat& z) const
|
|
{
|
|
int seed = mSeed;
|
|
float amp = mDomainWarpAmp * mFractalBounding;
|
|
@@ -2041,7 +2041,7 @@ private:
|
|
// Domain Warp Fractal Progressive
|
|
|
|
template <typename FNfloat>
|
|
- void DomainWarpFractalProgressive(FNfloat& x, FNfloat& y)
|
|
+ void DomainWarpFractalProgressive(FNfloat& x, FNfloat& y) const
|
|
{
|
|
int seed = mSeed;
|
|
float amp = mDomainWarpAmp * mFractalBounding;
|
|
@@ -2062,7 +2062,7 @@ private:
|
|
}
|
|
|
|
template <typename FNfloat>
|
|
- void DomainWarpFractalProgressive(FNfloat& x, FNfloat& y, FNfloat& z)
|
|
+ void DomainWarpFractalProgressive(FNfloat& x, FNfloat& y, FNfloat& z) const
|
|
{
|
|
int seed = mSeed;
|
|
float amp = mDomainWarpAmp * mFractalBounding;
|
|
@@ -2087,7 +2087,7 @@ private:
|
|
// Domain Warp Fractal Independant
|
|
|
|
template <typename FNfloat>
|
|
- void DomainWarpFractalIndependent(FNfloat& x, FNfloat& y)
|
|
+ void DomainWarpFractalIndependent(FNfloat& x, FNfloat& y) const
|
|
{
|
|
FNfloat xs = x;
|
|
FNfloat ys = y;
|
|
@@ -2108,7 +2108,7 @@ private:
|
|
}
|
|
|
|
template <typename FNfloat>
|
|
- void DomainWarpFractalIndependent(FNfloat& x, FNfloat& y, FNfloat& z)
|
|
+ void DomainWarpFractalIndependent(FNfloat& x, FNfloat& y, FNfloat& z) const
|
|
{
|
|
FNfloat xs = x;
|
|
FNfloat ys = y;
|
|
@@ -2133,7 +2133,7 @@ private:
|
|
// Domain Warp Basic Grid
|
|
|
|
template <typename FNfloat>
|
|
- void SingleDomainWarpBasicGrid(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr)
|
|
+ void SingleDomainWarpBasicGrid(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr) const
|
|
{
|
|
FNfloat xf = x * frequency;
|
|
FNfloat yf = y * frequency;
|
|
@@ -2166,7 +2166,7 @@ private:
|
|
}
|
|
|
|
template <typename FNfloat>
|
|
- void SingleDomainWarpBasicGrid(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr)
|
|
+ void SingleDomainWarpBasicGrid(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr) const
|
|
{
|
|
FNfloat xf = x * frequency;
|
|
FNfloat yf = y * frequency;
|
|
@@ -2228,7 +2228,7 @@ private:
|
|
// Domain Warp Simplex/OpenSimplex2
|
|
|
|
template <typename FNfloat>
|
|
- void SingleDomainWarpSimplexGradient(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr, bool outGradOnly)
|
|
+ void SingleDomainWarpSimplexGradient(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr, bool outGradOnly) const
|
|
{
|
|
const float SQRT3 = 1.7320508075688772935274463415059f;
|
|
const float G2 = (3 - SQRT3) / 6;
|
|
@@ -2326,7 +2326,7 @@ private:
|
|
}
|
|
|
|
template <typename FNfloat>
|
|
- void SingleDomainWarpOpenSimplex2Gradient(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr, bool outGradOnly)
|
|
+ void SingleDomainWarpOpenSimplex2Gradient(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr, bool outGradOnly) const
|
|
{
|
|
x *= frequency;
|
|
y *= frequency;
|