.. |
SCsub
|
…
|
|
animated_sprite.cpp
|
Fix wrong method binds and registered class
|
2019-04-06 16:12:59 +02:00 |
animated_sprite.h
|
Make AnimatedSprite able to play backwards
|
2019-03-17 04:03:23 -03:00 |
area_2d.cpp
|
Make query checks less agressive, fixes #24694
|
2019-03-02 08:48:47 -03:00 |
area_2d.h
|
…
|
|
audio_stream_player_2d.cpp
|
Fix AudioStreams::stop possibly causing a small noise
|
2019-02-17 11:20:10 -03:00 |
audio_stream_player_2d.h
|
Fix AudioStreams::stop possibly causing a small noise
|
2019-02-17 11:20:10 -03:00 |
back_buffer_copy.cpp
|
…
|
|
back_buffer_copy.h
|
…
|
|
camera_2d.cpp
|
…
|
|
camera_2d.h
|
…
|
|
canvas_item.cpp
|
Fix canvas particle material for old GLSL versions
|
2019-02-11 14:56:23 +01:00 |
canvas_item.h
|
Ability to get the current canvas item being drawn from stylebox.
|
2019-01-24 10:22:41 -03:00 |
canvas_modulate.cpp
|
…
|
|
canvas_modulate.h
|
…
|
|
collision_object_2d.cpp
|
Fix -Wimplicit-fallthrough warnings from GCC 8
|
2019-04-05 15:14:53 +02:00 |
collision_object_2d.h
|
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
|
2019-01-18 14:15:05 -03:00 |
collision_polygon_2d.cpp
|
TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix for #24003
|
2019-03-04 21:03:10 -03:00 |
collision_polygon_2d.h
|
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
|
2019-01-18 14:15:05 -03:00 |
collision_shape_2d.cpp
|
Scene: Ensure classes match their header filename
|
2019-02-12 17:21:48 +01:00 |
collision_shape_2d.h
|
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
|
2019-01-18 14:15:05 -03:00 |
cpu_particles_2d.cpp
|
Ensure non-emitting particles not processed on entering tree
|
2019-03-20 21:54:00 +09:00 |
cpu_particles_2d.h
|
Prevent invisible/inactive cpupparticles2d to redraw
|
2019-03-08 16:05:00 +09:00 |
joints_2d.cpp
|
…
|
|
joints_2d.h
|
…
|
|
light_2d.cpp
|
Do not restrict light texture type (wont work with atlas, though)
|
2019-01-27 16:58:18 -03:00 |
light_2d.h
|
…
|
|
light_occluder_2d.cpp
|
…
|
|
light_occluder_2d.h
|
…
|
|
line_2d.cpp
|
Added method to clear all points in Line2D
|
2019-03-19 20:32:10 +03:00 |
line_2d.h
|
Added method to clear all points in Line2D
|
2019-03-19 20:32:10 +03:00 |
line_builder.cpp
|
…
|
|
line_builder.h
|
Scene: Ensure classes match their header filename
|
2019-02-12 17:21:48 +01:00 |
mesh_instance_2d.cpp
|
…
|
|
mesh_instance_2d.h
|
…
|
|
navigation_2d.cpp
|
Scene: Ensure classes match their header filename
|
2019-02-12 17:21:48 +01:00 |
navigation_2d.h
|
Scene: Ensure classes match their header filename
|
2019-02-12 17:21:48 +01:00 |
navigation_polygon.cpp
|
Scene: Ensure classes match their header filename
|
2019-02-12 17:21:48 +01:00 |
navigation_polygon.h
|
…
|
|
node_2d.cpp
|
Fix look_at with non uniform scaling
|
2019-02-08 18:00:54 +01:00 |
node_2d.h
|
…
|
|
parallax_background.cpp
|
Ability to make CanvasLayers have pseudo 3D depth.
|
2019-04-05 10:25:51 -03:00 |
parallax_background.h
|
…
|
|
parallax_layer.cpp
|
…
|
|
parallax_layer.h
|
…
|
|
particles_2d.cpp
|
Warn when using GPU particles with GLES2
|
2019-02-09 20:49:58 +01:00 |
particles_2d.h
|
…
|
|
path_2d.cpp
|
Replace a few #if/#elif with #ifdef and "#elif defined"
|
2019-04-05 23:41:51 +02:00 |
path_2d.h
|
…
|
|
path_texture.cpp
|
…
|
|
path_texture.h
|
…
|
|
physics_body_2d.cpp
|
Add missing check for 2d physics bounce and friction setters
|
2019-03-18 15:30:26 +01:00 |
physics_body_2d.h
|
…
|
|
polygon_2d.cpp
|
Clean up and fix some situations where triangulation may fail, closes #26366
|
2019-03-02 12:04:24 -03:00 |
polygon_2d.h
|
Updat polygons when skeleton setup changes, fixes #25949
|
2019-02-16 20:08:17 -03:00 |
position_2d.cpp
|
…
|
|
position_2d.h
|
…
|
|
ray_cast_2d.cpp
|
…
|
|
ray_cast_2d.h
|
…
|
|
remote_transform_2d.cpp
|
…
|
|
remote_transform_2d.h
|
…
|
|
skeleton_2d.cpp
|
Updat polygons when skeleton setup changes, fixes #25949
|
2019-02-16 20:08:17 -03:00 |
skeleton_2d.h
|
…
|
|
sprite.cpp
|
Fixes bad gizmo alignment for textures with odd size
|
2019-03-07 21:05:23 +01:00 |
sprite.h
|
…
|
|
tile_map.cpp
|
Merge pull request #27365 from Byteron/tile_map_negative_offset
|
2019-04-05 09:24:32 -03:00 |
tile_map.h
|
added negative X and negative Y offset to TileMap
|
2019-04-05 10:37:35 +02:00 |
touch_screen_button.cpp
|
Scene: Ensure classes match their header filename
|
2019-02-12 17:21:48 +01:00 |
touch_screen_button.h
|
Scene: Ensure classes match their header filename
|
2019-02-12 17:21:48 +01:00 |
visibility_notifier_2d.cpp
|
…
|
|
visibility_notifier_2d.h
|
…
|
|
y_sort.cpp
|
…
|
|
y_sort.h
|
…
|
|