godot/platform/android
Fredia Huya-Kouadio edeca16fb6 Override `ANDROID_NDK_ROOT` based on the project ndk version.
This helps resolve issues where the project ndk version differs from the one pointed by the `ANDROID_NDK_ROOT` environment variable (if it exists).
2021-02-17 19:11:05 -08:00
..
api
export
java Add missing `ndkVersion` to the library gradle build config. 2021-02-17 16:31:31 -08:00
plugin
vulkan
SCsub
android_keys_utils.cpp
android_keys_utils.h
audio_driver_jandroid.cpp
audio_driver_jandroid.h
audio_driver_opensl.cpp
audio_driver_opensl.h
detect.py Override `ANDROID_NDK_ROOT` based on the project ndk version. 2021-02-17 19:11:05 -08:00
dir_access_jandroid.cpp
dir_access_jandroid.h
display_server_android.cpp
display_server_android.h
file_access_android.cpp
file_access_android.h
java_class_wrapper.cpp
java_godot_io_wrapper.cpp
java_godot_io_wrapper.h
java_godot_lib_jni.cpp
java_godot_lib_jni.h
java_godot_view_wrapper.cpp
java_godot_view_wrapper.h
java_godot_wrapper.cpp
java_godot_wrapper.h
jni_utils.cpp
jni_utils.h
logo.png
net_socket_android.cpp
net_socket_android.h
os_android.cpp
os_android.h
platform_config.h
run_icon.png
string_android.h
thread_jandroid.cpp
thread_jandroid.h