godot/servers/rendering/renderer_rd/forward_clustered
Nathan Franke 49403cbfa0
Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
..
render_forward_clustered.cpp Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
render_forward_clustered.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
scene_shader_forward_clustered.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
scene_shader_forward_clustered.h Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00