48 lines
2.2 KiB
XML
48 lines
2.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsShapeQueryParameters" inherits="Reference" version="3.3">
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<brief_description>
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Parameters to be sent to a 3D shape physics query.
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</brief_description>
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<description>
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This class contains the shape and other parameters for 3D intersection/collision queries. See also [PhysicsShapeQueryResult].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="set_shape">
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<return type="void">
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</return>
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<argument index="0" name="shape" type="Resource">
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</argument>
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<description>
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Sets the [Shape] that will be used for collision/intersection queries.
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</description>
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</method>
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</methods>
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<members>
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<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
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If [code]true[/code], the query will take [Area]s into account.
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</member>
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<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
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If [code]true[/code], the query will take [PhysicsBody]s into account.
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</member>
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<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="2147483647">
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The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/3.2/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
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</member>
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<member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[ ]">
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The list of objects or object [RID]s that will be excluded from collisions.
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</member>
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<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0">
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The collision margin for the shape.
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</member>
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<member name="shape_rid" type="RID" setter="set_shape_rid" getter="get_shape_rid">
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The queried shape's [RID]. See also [method set_shape].
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</member>
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<member name="transform" type="Transform" setter="set_transform" getter="get_transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
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The queried shape's transform matrix.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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