100 lines
2.9 KiB
XML
100 lines
2.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ScriptEditor" inherits="PanelContainer" version="3.3">
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<brief_description>
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Godot editor's script editor.
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</brief_description>
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<description>
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[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_script_editor].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="can_drop_data_fw" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="point" type="Vector2">
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</argument>
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<argument index="1" name="data" type="Variant">
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</argument>
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<argument index="2" name="from" type="Control">
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</argument>
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<description>
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</description>
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</method>
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<method name="drop_data_fw">
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<return type="void">
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</return>
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<argument index="0" name="point" type="Vector2">
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</argument>
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<argument index="1" name="data" type="Variant">
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</argument>
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<argument index="2" name="from" type="Control">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_current_script">
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<return type="Script">
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</return>
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<description>
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Returns a [Script] that is currently active in editor.
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</description>
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</method>
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<method name="get_drag_data_fw">
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<return type="Variant">
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</return>
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<argument index="0" name="point" type="Vector2">
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</argument>
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<argument index="1" name="from" type="Control">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_open_scripts" qualifiers="const">
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<return type="Array">
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</return>
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<description>
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Returns an array with all [Script] objects which are currently open in editor.
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</description>
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</method>
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<method name="goto_line">
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<return type="void">
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</return>
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<argument index="0" name="line_number" type="int">
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</argument>
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<description>
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Goes to the specified line in the current script.
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</description>
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</method>
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<method name="open_script_create_dialog">
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<return type="void">
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</return>
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<argument index="0" name="base_name" type="String">
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</argument>
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<argument index="1" name="base_path" type="String">
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</argument>
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<description>
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Opens the script create dialog. The script will extend [code]base_name[/code]. The file extension can be omitted from [code]base_path[/code]. It will be added based on the selected scripting language.
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</description>
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</method>
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</methods>
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<signals>
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<signal name="editor_script_changed">
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<argument index="0" name="script" type="Script">
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</argument>
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<description>
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Emitted when user changed active script. Argument is a freshly activated [Script].
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</description>
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</signal>
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<signal name="script_close">
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<argument index="0" name="script" type="Script">
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</argument>
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<description>
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Emitted when editor is about to close the active script. Argument is a [Script] that is going to be closed.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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