godot/scene
Maganty Rushyendra be3a1769fe Fix repeated updates of PathFollow3D Transform
Add optional parameter to specify whether applying rotation to the
PathFollow3D's Transform is necessary, preventing erroneous updates.
2020-07-08 10:06:02 +08:00
..
2d Provide warning when using polygon shapes in `CollisionShape2D` node 2020-07-03 15:46:09 +03:00
3d Fix repeated updates of PathFollow3D Transform 2020-07-08 10:06:02 +08:00
animation Merge pull request #40063 from RandomShaper/clean_blend_times 2020-07-03 07:51:22 +02:00
audio Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
debugger Fix resource preview in remote inspector 2020-05-23 11:52:02 +02:00
gui Fix GraphEdit reconnecting to disconnected port 2020-07-05 09:47:58 +03:00
main [macOS] Implement seamless display scaling. 2020-07-04 10:36:33 +03:00
resources Change how default fonts are created, fixes #39235 2020-07-03 21:29:12 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_scene_types.cpp Environment: Refactor code for readability + more 2020-07-01 14:44:45 +02:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
scene_string_names.h Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00