godot/scene/2d
lawnjelly a0c6d16c90 Add editor vital redraws only option
When editor continuous redraws is switched off, the editor only redraws when a redraw_request was issued by an element in the scene. This works well in most situations, but when scenes have dynamic content they will continuously issue redraw_requests.

This can be fine on high power desktops but can be an annoyance on lower power machines.

This PR splits redraw requests into high and low priority requests, defaulting to high priority. Requests due to e.g. shaders using TIME are assigned low priority.

An extra editor setting is used to record the user preference and an extra option is added to the editor spinner menu, to allow the user to select between 3 modes:

* Continuous
* Update all changes
* Update vital changes
2022-02-02 11:26:45 +00:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
animated_sprite.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
animated_sprite.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
area_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
area_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
audio_stream_player_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
audio_stream_player_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
back_buffer_copy.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
back_buffer_copy.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
camera_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
camera_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
canvas_item.cpp Add nodiscard to core math classes to catch c++ errors. 2022-01-20 17:28:31 +00:00
canvas_item.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
canvas_modulate.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
canvas_modulate.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
collision_object_2d.cpp Store ObjectID instead of raw pointer for Shape Owners 2022-01-25 17:16:02 +08:00
collision_object_2d.h Store ObjectID instead of raw pointer for Shape Owners 2022-01-25 17:16:02 +08:00
collision_polygon_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
collision_polygon_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
collision_shape_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
collision_shape_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
cpu_particles_2d.cpp Add editor vital redraws only option 2022-02-02 11:26:45 +00:00
cpu_particles_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
joints_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
joints_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
light_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
light_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
light_occluder_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
light_occluder_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
line_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
line_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
line_builder.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
line_builder.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
listener_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
listener_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
mesh_instance_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
mesh_instance_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
multimesh_instance_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
multimesh_instance_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
navigation_2d.cpp Improve `Navigation2D` default settings, fixes #56852 2022-01-23 14:07:31 +01:00
navigation_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
navigation_agent_2d.cpp backported method get_rid for NavigationAgent 2022-01-21 00:15:16 +03:00
navigation_agent_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
navigation_obstacle_2d.cpp Merge pull request #56600 from Scony/fix-navigation-obstacle-errors-3.x 2022-01-28 23:18:57 +01:00
navigation_obstacle_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
navigation_polygon.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
navigation_polygon.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
node_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
node_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
parallax_background.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
parallax_background.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
parallax_layer.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
parallax_layer.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
particles_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
particles_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
path_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
path_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
physics_body_2d.cpp Fix "mass" and "weight" properties of the RigidBody (and RigidBody2D) in the Inspector view 2022-01-27 19:58:51 +07:00
physics_body_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
polygon_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
polygon_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
position_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
position_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
ray_cast_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
ray_cast_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
remote_transform_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
remote_transform_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
skeleton_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
skeleton_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
sprite.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
sprite.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
tile_map.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
tile_map.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
touch_screen_button.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
touch_screen_button.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visibility_notifier_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visibility_notifier_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
y_sort.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
y_sort.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00