.. |
SCsub
|
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
|
2023-09-25 10:37:47 -03:00 |
bokeh_dof.cpp
|
Acyclic Command Graph for RenderingDevice.
|
2024-01-08 14:54:56 -03:00 |
bokeh_dof.h
|
…
|
|
copy_effects.cpp
|
Use a full screen triangle for mipmap calculations in mobile renderer
|
2024-05-02 13:17:09 -07:00 |
copy_effects.h
|
Use a src rect for copying from screen with CanvasGroup in the mobile backend
|
2024-04-17 15:19:20 -07:00 |
debug_effects.cpp
|
Rewrite reprojection for FSR2 to work correctly with Reverse-Z.
|
2024-05-10 11:57:27 -03:00 |
debug_effects.h
|
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
|
2023-09-25 10:37:47 -03:00 |
fsr.cpp
|
Acyclic Command Graph for RenderingDevice.
|
2024-01-08 14:54:56 -03:00 |
fsr.h
|
Allow for external python scripts to call the build python headers via external scripts
|
2023-03-19 21:18:52 -07:00 |
fsr2.cpp
|
Use Reverse Z for the depth buffer
|
2024-04-04 13:54:15 +02:00 |
fsr2.h
|
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
|
2023-09-25 10:37:47 -03:00 |
luminance.cpp
|
Acyclic Command Graph for RenderingDevice.
|
2024-01-08 14:54:56 -03:00 |
luminance.h
|
Move luminance effect into its own class and use new buffers system
|
2023-01-07 14:40:42 +11:00 |
resolve.cpp
|
Acyclic Command Graph for RenderingDevice.
|
2024-01-08 14:54:56 -03:00 |
resolve.h
|
Acyclic Command Graph for RenderingDevice.
|
2024-01-08 14:54:56 -03:00 |
roughness_limiter.cpp
|
Move roughness limiter and sort into their own classes
|
2023-03-09 21:58:55 +11:00 |
roughness_limiter.h
|
Move roughness limiter and sort into their own classes
|
2023-03-09 21:58:55 +11:00 |
sort_effects.cpp
|
Move roughness limiter and sort into their own classes
|
2023-03-09 21:58:55 +11:00 |
sort_effects.h
|
Move roughness limiter and sort into their own classes
|
2023-03-09 21:58:55 +11:00 |
ss_effects.cpp
|
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
|
2024-05-02 10:31:13 +02:00 |
ss_effects.h
|
Add render buffer support to screen space effects
|
2023-02-10 10:27:59 +11:00 |
taa.cpp
|
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
|
2023-09-25 10:37:47 -03:00 |
taa.h
|
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
|
2023-09-25 10:37:47 -03:00 |
tone_mapper.cpp
|
Consistantly use USE_MULTIVIEW as the define in shaders
|
2024-03-11 14:40:00 +11:00 |
tone_mapper.h
|
Add option to enable HDR rendering in 2D
|
2023-08-07 11:24:03 +02:00 |
vrs.cpp
|
Improvements to VRS/Foveated rendering
|
2024-05-03 17:20:30 +10:00 |
vrs.h
|
Improvements to VRS/Foveated rendering
|
2024-05-03 17:20:30 +10:00 |