godot/modules/text_server_adv
bruvzg be611c1c05
Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
..
doc_classes Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
gdextension_build [ICU] Add library name suffix for API rename to avoid conflicts (GDExtension build). 2022-03-31 13:04:54 +03:00
icu_data Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
.gitignore Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
config.py Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
register_types.cpp Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
register_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
script_iterator.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
script_iterator.h Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
SCsub [ICU] Add library name suffix for API rename to avoid conflicts. 2022-03-29 08:38:21 +03:00
text_server_adv.cpp Implement Label3D node. 2022-04-22 12:08:46 +03:00
text_server_adv.h Implement Label3D node. 2022-04-22 12:08:46 +03:00