39 lines
1.4 KiB
XML
39 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="InputEventKey" inherits="InputEventWithModifiers" category="Core" version="3.1-dev">
|
|
<brief_description>
|
|
Input event type for keyboard events.
|
|
</brief_description>
|
|
<description>
|
|
Stores key presses on the keyboard. Supports key presses, key releases and [member echo] events.
|
|
</description>
|
|
<tutorials>
|
|
http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="get_scancode_with_modifiers" qualifiers="const">
|
|
<return type="int">
|
|
</return>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="echo" type="bool" setter="set_echo" getter="is_echo">
|
|
If [code]true[/code] the key was already pressed before this event. It means the user is holding the key down.
|
|
</member>
|
|
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
|
|
If [code]true[/code] the key's state is pressed. If [code]false[/code] the key's state is released.
|
|
</member>
|
|
<member name="scancode" type="int" setter="set_scancode" getter="get_scancode">
|
|
Key scancode, one of the [code]KEY_*[/code] constants in [@global Scope].
|
|
</member>
|
|
<member name="unicode" type="int" setter="set_unicode" getter="get_unicode">
|
|
Key unicode identifier when relevant.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|