753 lines
18 KiB
C++
753 lines
18 KiB
C++
/*************************************************************************/
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/* os_android.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "os_android.h"
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#include "core/io/file_access_buffered_fa.h"
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#include "core/project_settings.h"
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#include "drivers/gles2/rasterizer_gles2.h"
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#include "drivers/gles3/rasterizer_gles3.h"
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#include "drivers/unix/dir_access_unix.h"
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#include "drivers/unix/file_access_unix.h"
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#include "file_access_android.h"
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#include "main/main.h"
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#include "servers/visual/visual_server_raster.h"
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#include "servers/visual/visual_server_wrap_mt.h"
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#include "dir_access_jandroid.h"
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#include "file_access_jandroid.h"
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#include <dlfcn.h>
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#include "java_godot_io_wrapper.h"
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#include "java_godot_wrapper.h"
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class AndroidLogger : public Logger {
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public:
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virtual void logv(const char *p_format, va_list p_list, bool p_err) {
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__android_log_vprint(p_err ? ANDROID_LOG_ERROR : ANDROID_LOG_INFO, "godot", p_format, p_list);
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}
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virtual ~AndroidLogger() {}
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};
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int OS_Android::get_video_driver_count() const {
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return 2;
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}
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const char *OS_Android::get_video_driver_name(int p_driver) const {
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switch (p_driver) {
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case VIDEO_DRIVER_GLES3:
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return "GLES3";
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case VIDEO_DRIVER_GLES2:
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return "GLES2";
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}
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ERR_FAIL_V_MSG(NULL, "Invalid video driver index: " + itos(p_driver) + ".");
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}
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int OS_Android::get_audio_driver_count() const {
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return 1;
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}
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const char *OS_Android::get_audio_driver_name(int p_driver) const {
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return "Android";
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}
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void OS_Android::initialize_core() {
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OS_Unix::initialize_core();
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if (use_apk_expansion)
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FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
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else {
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#ifdef USE_JAVA_FILE_ACCESS
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FileAccess::make_default<FileAccessBufferedFA<FileAccessJAndroid> >(FileAccess::ACCESS_RESOURCES);
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#else
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//FileAccess::make_default<FileAccessBufferedFA<FileAccessAndroid> >(FileAccess::ACCESS_RESOURCES);
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FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES);
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#endif
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}
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FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
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FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_FILESYSTEM);
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//FileAccessBufferedFA<FileAccessUnix>::make_default();
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if (use_apk_expansion)
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DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
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else
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DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES);
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DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
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DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM);
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}
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void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
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ERR_FAIL_COND(!p_gl_extensions);
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gl_extensions = p_gl_extensions;
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}
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int OS_Android::get_current_video_driver() const {
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return video_driver_index;
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}
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Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
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bool use_gl3 = godot_java->get_gles_version_code() >= 0x00030000;
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use_gl3 = use_gl3 && (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES3");
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bool gl_initialization_error = false;
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while (true) {
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if (use_gl3) {
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if (RasterizerGLES3::is_viable() == OK) {
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godot_java->gfx_init(false);
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RasterizerGLES3::register_config();
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RasterizerGLES3::make_current();
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break;
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} else {
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if (GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) {
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p_video_driver = VIDEO_DRIVER_GLES2;
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use_gl3 = false;
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continue;
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} else {
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gl_initialization_error = true;
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break;
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}
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}
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} else {
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if (RasterizerGLES2::is_viable() == OK) {
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godot_java->gfx_init(true);
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RasterizerGLES2::register_config();
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RasterizerGLES2::make_current();
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break;
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} else {
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gl_initialization_error = true;
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break;
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}
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}
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}
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if (gl_initialization_error) {
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OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n"
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"Please try updating your Android version.",
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"Unable to initialize Video driver");
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return ERR_UNAVAILABLE;
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}
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video_driver_index = p_video_driver;
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visual_server = memnew(VisualServerRaster);
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if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
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visual_server = memnew(VisualServerWrapMT(visual_server, false));
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}
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visual_server->init();
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AudioDriverManager::initialize(p_audio_driver);
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input = memnew(InputDefault);
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input->set_fallback_mapping("Default Android Gamepad");
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///@TODO implement a subclass for Android and instantiate that instead
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camera_server = memnew(CameraServer);
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//power_manager = memnew(PowerAndroid);
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return OK;
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}
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void OS_Android::set_main_loop(MainLoop *p_main_loop) {
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main_loop = p_main_loop;
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input->set_main_loop(p_main_loop);
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}
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void OS_Android::delete_main_loop() {
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memdelete(main_loop);
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}
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void OS_Android::finalize() {
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memdelete(camera_server);
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memdelete(input);
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}
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GodotJavaWrapper *OS_Android::get_godot_java() {
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return godot_java;
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}
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GodotIOJavaWrapper *OS_Android::get_godot_io_java() {
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return godot_io_java;
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}
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void OS_Android::alert(const String &p_alert, const String &p_title) {
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//print("ALERT: %s\n", p_alert.utf8().get_data());
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godot_java->alert(p_alert, p_title);
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}
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bool OS_Android::request_permission(const String &p_name) {
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return godot_java->request_permission(p_name);
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}
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Error OS_Android::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
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p_library_handle = dlopen(p_path.utf8().get_data(), RTLD_NOW);
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ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + dlerror() + ".");
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return OK;
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}
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void OS_Android::set_mouse_show(bool p_show) {
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//android has no mouse...
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}
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void OS_Android::set_mouse_grab(bool p_grab) {
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//it really has no mouse...!
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}
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bool OS_Android::is_mouse_grab_enabled() const {
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//*sigh* technology has evolved so much since i was a kid..
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return false;
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}
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Point2 OS_Android::get_mouse_position() const {
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return Point2();
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}
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int OS_Android::get_mouse_button_state() const {
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return 0;
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}
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void OS_Android::set_window_title(const String &p_title) {
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//This queries/updates the currently connected devices/joypads
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//Set_window_title is called when initializing the main loop (main.cpp)
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//therefore this place is found to be suitable (I found no better).
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godot_java->init_input_devices();
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}
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void OS_Android::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
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}
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OS::VideoMode OS_Android::get_video_mode(int p_screen) const {
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return default_videomode;
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}
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void OS_Android::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
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p_list->push_back(default_videomode);
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}
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void OS_Android::set_keep_screen_on(bool p_enabled) {
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OS::set_keep_screen_on(p_enabled);
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godot_java->set_keep_screen_on(p_enabled);
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}
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Size2 OS_Android::get_window_size() const {
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return Vector2(default_videomode.width, default_videomode.height);
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}
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String OS_Android::get_name() const {
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return "Android";
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}
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MainLoop *OS_Android::get_main_loop() const {
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return main_loop;
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}
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bool OS_Android::can_draw() const {
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return true; //always?
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}
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void OS_Android::main_loop_begin() {
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if (main_loop)
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main_loop->init();
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}
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bool OS_Android::main_loop_iterate() {
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if (!main_loop)
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return false;
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return Main::iteration();
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}
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void OS_Android::main_loop_end() {
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if (main_loop)
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main_loop->finish();
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}
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void OS_Android::main_loop_focusout() {
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if (main_loop)
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main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
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audio_driver_android.set_pause(true);
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}
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void OS_Android::main_loop_focusin() {
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if (main_loop)
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main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
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audio_driver_android.set_pause(false);
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}
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void OS_Android::process_joy_event(OS_Android::JoypadEvent p_event) {
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switch (p_event.type) {
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case JOY_EVENT_BUTTON:
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input->joy_button(p_event.device, p_event.index, p_event.pressed);
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break;
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case JOY_EVENT_AXIS:
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InputDefault::JoyAxis value;
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value.min = -1;
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value.value = p_event.value;
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input->joy_axis(p_event.device, p_event.index, value);
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break;
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case JOY_EVENT_HAT:
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input->joy_hat(p_event.device, p_event.hat);
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break;
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default:
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return;
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}
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}
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void OS_Android::process_event(Ref<InputEvent> p_event) {
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input->parse_input_event(p_event);
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}
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void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> &p_points) {
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switch (p_what) {
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case 0: { //gesture begin
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if (touch.size()) {
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//end all if exist
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for (int i = 0; i < touch.size(); i++) {
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Ref<InputEventScreenTouch> ev;
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ev.instance();
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ev->set_index(touch[i].id);
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ev->set_pressed(false);
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ev->set_position(touch[i].pos);
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input->parse_input_event(ev);
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}
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}
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touch.resize(p_points.size());
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for (int i = 0; i < p_points.size(); i++) {
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touch.write[i].id = p_points[i].id;
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touch.write[i].pos = p_points[i].pos;
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}
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//send touch
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for (int i = 0; i < touch.size(); i++) {
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Ref<InputEventScreenTouch> ev;
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ev.instance();
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ev->set_index(touch[i].id);
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ev->set_pressed(true);
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ev->set_position(touch[i].pos);
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input->parse_input_event(ev);
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}
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} break;
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case 1: { //motion
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ERR_FAIL_COND(touch.size() != p_points.size());
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for (int i = 0; i < touch.size(); i++) {
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int idx = -1;
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for (int j = 0; j < p_points.size(); j++) {
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if (touch[i].id == p_points[j].id) {
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idx = j;
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break;
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}
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}
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ERR_CONTINUE(idx == -1);
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if (touch[i].pos == p_points[idx].pos)
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continue; //no move unncesearily
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Ref<InputEventScreenDrag> ev;
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ev.instance();
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ev->set_index(touch[i].id);
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ev->set_position(p_points[idx].pos);
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ev->set_relative(p_points[idx].pos - touch[i].pos);
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input->parse_input_event(ev);
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touch.write[i].pos = p_points[idx].pos;
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}
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} break;
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case 2: { //release
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if (touch.size()) {
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//end all if exist
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for (int i = 0; i < touch.size(); i++) {
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Ref<InputEventScreenTouch> ev;
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ev.instance();
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ev->set_index(touch[i].id);
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ev->set_pressed(false);
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ev->set_position(touch[i].pos);
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input->parse_input_event(ev);
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}
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touch.clear();
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}
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} break;
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case 3: { // add touch
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for (int i = 0; i < p_points.size(); i++) {
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if (p_points[i].id == p_pointer) {
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TouchPos tp = p_points[i];
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touch.push_back(tp);
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Ref<InputEventScreenTouch> ev;
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ev.instance();
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ev->set_index(tp.id);
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ev->set_pressed(true);
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ev->set_position(tp.pos);
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input->parse_input_event(ev);
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break;
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}
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}
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} break;
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case 4: { // remove touch
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for (int i = 0; i < touch.size(); i++) {
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if (touch[i].id == p_pointer) {
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Ref<InputEventScreenTouch> ev;
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ev.instance();
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ev->set_index(touch[i].id);
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ev->set_pressed(false);
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ev->set_position(touch[i].pos);
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input->parse_input_event(ev);
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touch.remove(i);
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break;
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}
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}
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} break;
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}
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}
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void OS_Android::process_accelerometer(const Vector3 &p_accelerometer) {
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input->set_accelerometer(p_accelerometer);
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}
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void OS_Android::process_gravity(const Vector3 &p_gravity) {
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input->set_gravity(p_gravity);
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}
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void OS_Android::process_magnetometer(const Vector3 &p_magnetometer) {
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input->set_magnetometer(p_magnetometer);
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}
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void OS_Android::process_gyroscope(const Vector3 &p_gyroscope) {
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input->set_gyroscope(p_gyroscope);
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}
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bool OS_Android::has_touchscreen_ui_hint() const {
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return true;
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}
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bool OS_Android::has_virtual_keyboard() const {
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return true;
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}
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int OS_Android::get_virtual_keyboard_height() const {
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return godot_io_java->get_vk_height();
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// ERR_PRINT("Cannot obtain virtual keyboard height.");
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// return 0;
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}
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void OS_Android::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect) {
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if (godot_io_java->has_vk()) {
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godot_io_java->show_vk(p_existing_text);
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} else {
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ERR_PRINT("Virtual keyboard not available");
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};
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}
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void OS_Android::hide_virtual_keyboard() {
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if (godot_io_java->has_vk()) {
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godot_io_java->hide_vk();
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} else {
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ERR_PRINT("Virtual keyboard not available");
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};
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}
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void OS_Android::init_video_mode(int p_video_width, int p_video_height) {
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default_videomode.width = p_video_width;
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default_videomode.height = p_video_height;
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default_videomode.fullscreen = true;
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default_videomode.resizable = false;
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}
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void OS_Android::main_loop_request_go_back() {
|
|
|
|
if (main_loop)
|
|
main_loop->notification(MainLoop::NOTIFICATION_WM_GO_BACK_REQUEST);
|
|
}
|
|
|
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void OS_Android::set_display_size(Size2 p_size) {
|
|
|
|
default_videomode.width = p_size.x;
|
|
default_videomode.height = p_size.y;
|
|
}
|
|
|
|
Error OS_Android::shell_open(String p_uri) {
|
|
|
|
return godot_io_java->open_uri(p_uri);
|
|
}
|
|
|
|
String OS_Android::get_resource_dir() const {
|
|
|
|
return "/"; //android has its own filesystem for resources inside the APK
|
|
}
|
|
|
|
String OS_Android::get_locale() const {
|
|
|
|
String locale = godot_io_java->get_locale();
|
|
if (locale != "") {
|
|
return locale;
|
|
}
|
|
|
|
return OS_Unix::get_locale();
|
|
}
|
|
|
|
void OS_Android::set_clipboard(const String &p_text) {
|
|
|
|
// DO we really need the fallback to OS_Unix here?!
|
|
if (godot_java->has_set_clipboard()) {
|
|
godot_java->set_clipboard(p_text);
|
|
} else {
|
|
OS_Unix::set_clipboard(p_text);
|
|
}
|
|
}
|
|
|
|
String OS_Android::get_clipboard() const {
|
|
|
|
// DO we really need the fallback to OS_Unix here?!
|
|
if (godot_java->has_get_clipboard()) {
|
|
return godot_java->get_clipboard();
|
|
}
|
|
|
|
return OS_Unix::get_clipboard();
|
|
}
|
|
|
|
String OS_Android::get_model_name() const {
|
|
|
|
String model = godot_io_java->get_model();
|
|
if (model != "")
|
|
return model;
|
|
|
|
return OS_Unix::get_model_name();
|
|
}
|
|
|
|
int OS_Android::get_screen_dpi(int p_screen) const {
|
|
|
|
return godot_io_java->get_screen_dpi();
|
|
}
|
|
|
|
String OS_Android::get_user_data_dir() const {
|
|
|
|
if (data_dir_cache != String())
|
|
return data_dir_cache;
|
|
|
|
String data_dir = godot_io_java->get_user_data_dir();
|
|
if (data_dir != "") {
|
|
|
|
//store current dir
|
|
char real_current_dir_name[2048];
|
|
getcwd(real_current_dir_name, 2048);
|
|
|
|
//go to data dir
|
|
chdir(data_dir.utf8().get_data());
|
|
|
|
//get actual data dir, so we resolve potential symlink (Android 6.0+ seems to use symlink)
|
|
char data_current_dir_name[2048];
|
|
getcwd(data_current_dir_name, 2048);
|
|
|
|
//cache by parsing utf8
|
|
data_dir_cache.parse_utf8(data_current_dir_name);
|
|
|
|
//restore original dir so we don't mess things up
|
|
chdir(real_current_dir_name);
|
|
|
|
return data_dir_cache;
|
|
}
|
|
|
|
return ".";
|
|
}
|
|
|
|
void OS_Android::set_screen_orientation(ScreenOrientation p_orientation) {
|
|
|
|
godot_io_java->set_screen_orientation(p_orientation);
|
|
}
|
|
|
|
String OS_Android::get_unique_id() const {
|
|
|
|
String unique_id = godot_io_java->get_unique_id();
|
|
if (unique_id != "")
|
|
return unique_id;
|
|
|
|
return OS::get_unique_id();
|
|
}
|
|
|
|
Error OS_Android::native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track) {
|
|
// FIXME: Add support for volume, audio and subtitle tracks
|
|
|
|
godot_io_java->play_video(p_path);
|
|
return OK;
|
|
}
|
|
|
|
bool OS_Android::native_video_is_playing() const {
|
|
|
|
return godot_io_java->is_video_playing();
|
|
}
|
|
|
|
void OS_Android::native_video_pause() {
|
|
|
|
godot_io_java->pause_video();
|
|
}
|
|
|
|
String OS_Android::get_system_dir(SystemDir p_dir) const {
|
|
|
|
return godot_io_java->get_system_dir(p_dir);
|
|
}
|
|
|
|
void OS_Android::native_video_stop() {
|
|
|
|
godot_io_java->stop_video();
|
|
}
|
|
|
|
void OS_Android::set_context_is_16_bits(bool p_is_16) {
|
|
|
|
//use_16bits_fbo = p_is_16;
|
|
//if (rasterizer)
|
|
// rasterizer->set_force_16_bits_fbo(p_is_16);
|
|
}
|
|
|
|
void OS_Android::joy_connection_changed(int p_device, bool p_connected, String p_name) {
|
|
return input->joy_connection_changed(p_device, p_connected, p_name, "");
|
|
}
|
|
|
|
bool OS_Android::is_joy_known(int p_device) {
|
|
return input->is_joy_mapped(p_device);
|
|
}
|
|
|
|
String OS_Android::get_joy_guid(int p_device) const {
|
|
return input->get_joy_guid_remapped(p_device);
|
|
}
|
|
|
|
void OS_Android::vibrate_handheld(int p_duration_ms) {
|
|
godot_java->vibrate(p_duration_ms);
|
|
}
|
|
|
|
bool OS_Android::_check_internal_feature_support(const String &p_feature) {
|
|
if (p_feature == "mobile") {
|
|
//TODO support etc2 only if GLES3 driver is selected
|
|
return true;
|
|
}
|
|
#if defined(__aarch64__)
|
|
if (p_feature == "arm64-v8a") {
|
|
return true;
|
|
}
|
|
#elif defined(__ARM_ARCH_7A__)
|
|
if (p_feature == "armeabi-v7a" || p_feature == "armeabi") {
|
|
return true;
|
|
}
|
|
#elif defined(__arm__)
|
|
if (p_feature == "armeabi") {
|
|
return true;
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion) {
|
|
|
|
use_apk_expansion = p_use_apk_expansion;
|
|
default_videomode.width = 800;
|
|
default_videomode.height = 600;
|
|
default_videomode.fullscreen = true;
|
|
default_videomode.resizable = false;
|
|
|
|
main_loop = NULL;
|
|
gl_extensions = NULL;
|
|
//rasterizer = NULL;
|
|
use_gl2 = false;
|
|
|
|
godot_java = p_godot_java;
|
|
godot_io_java = p_godot_io_java;
|
|
|
|
Vector<Logger *> loggers;
|
|
loggers.push_back(memnew(AndroidLogger));
|
|
_set_logger(memnew(CompositeLogger(loggers)));
|
|
|
|
AudioDriverManager::add_driver(&audio_driver_android);
|
|
}
|
|
|
|
OS_Android::~OS_Android() {
|
|
}
|