godot/servers/physics_2d
lawnjelly 036bace9e9 BVH - Fix area-area collision regression
Minimal approach to fixing regression whereby static areas where not detect dynamic areas.
2022-02-26 11:36:27 +00:00
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SCsub
area_2d_sw.cpp AreaSW and Area2DSW: fix premature return in call_queries 2022-02-25 14:41:34 +01:00
area_2d_sw.h
area_pair_2d_sw.cpp
area_pair_2d_sw.h
body_2d_sw.cpp
body_2d_sw.h
body_pair_2d_sw.cpp
body_pair_2d_sw.h
broad_phase_2d_basic.cpp
broad_phase_2d_basic.h
broad_phase_2d_bvh.cpp BVH - Fix area-area collision regression 2022-02-26 11:36:27 +00:00
broad_phase_2d_bvh.h
broad_phase_2d_hash_grid.cpp
broad_phase_2d_hash_grid.h
broad_phase_2d_sw.cpp
broad_phase_2d_sw.h
collision_object_2d_sw.cpp
collision_object_2d_sw.h
collision_solver_2d_sat.cpp
collision_solver_2d_sat.h
collision_solver_2d_sw.cpp
collision_solver_2d_sw.h
constraint_2d_sw.h
joints_2d_sw.cpp
joints_2d_sw.h
physics_2d_server_sw.cpp
physics_2d_server_sw.h
physics_2d_server_wrap_mt.cpp
physics_2d_server_wrap_mt.h
shape_2d_sw.cpp
shape_2d_sw.h
space_2d_sw.cpp In final phase of test_body_motion, move and cull AABB for body once instead of for every shape 2022-02-21 15:03:09 +01:00
space_2d_sw.h
step_2d_sw.cpp
step_2d_sw.h