godot/scene/main
Ian 12b4e232b2 fix signals disconnecting on changing target node type 2017-11-13 17:44:58 -05:00
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SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
canvas_layer.cpp Unify degree members and properties 2017-11-10 12:52:07 +01:00
canvas_layer.h Unify degree members and properties 2017-11-10 12:52:07 +01:00
http_request.cpp -Modules can now add custom version info (added it for Mono) 2017-11-01 23:13:27 -03:00
http_request.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
instance_placeholder.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
instance_placeholder.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
node.cpp fix signals disconnecting on changing target node type 2017-11-13 17:44:58 -05:00
node.h Duplicate signals fixes 2017-11-13 18:42:07 +03:00
resource_preloader.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
resource_preloader.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_tree.cpp Merge pull request #12224 from NathanWarden/scene_tree_added_signal 2017-10-20 22:10:47 +02:00
scene_tree.h Merge pull request #12224 from NathanWarden/scene_tree_added_signal 2017-10-20 22:10:47 +02:00
timer.cpp Refactor Fixed to Physics 2017-10-21 21:28:08 +07:00
timer.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
viewport.cpp Merge pull request #12149 from endragor/check-input-handled 2017-10-20 22:47:31 +02:00
viewport.h Restored auto snapping of controls to pixels, fixes #10847 and probably several more issues. Made it optional in the project settings but defaults to true. 2017-09-07 11:22:07 -03:00