Godot Engine – Multi-platform 2D and 3D game engine
Go to file
marcelofg55 bed17e98c8 Right click->Quit on the godot icon will now close the application on OSX.
Fixed get_window_position that missed a return on OSX.

(cherry picked from commit 76ab7d3886)
2016-06-05 00:03:30 +02:00
bin remove trailing whitespace 2016-04-02 22:03:48 +02:00
core Fix typo in http_client.h 2016-06-05 00:00:28 +02:00
demos Switched the space shooter demo from none fixed process to fixed process 2016-06-04 22:20:02 +02:00
doc Added classref for HTTPClient and HTTPRequest 2016-06-04 23:59:45 +02:00
drivers Update to libpng 1.5.27 2016-06-04 22:20:46 +02:00
main Change low processor usage mode to cap to 60 FPS rather than 40 FPS 2016-06-04 22:20:02 +02:00
modules Fix Color8 constructor using wrong value range 2016-06-05 00:00:08 +02:00
platform Right click->Quit on the godot icon will now close the application on OSX. 2016-06-05 00:03:30 +02:00
scene Current line draws behind line numbers and breakpont gutter 2016-06-04 22:20:02 +02:00
servers Remove noisy print 2016-06-04 22:20:02 +02:00
tools The create dialog starts collapsed now. 2016-06-05 00:01:29 +02:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Remove Make-related flags from Android build 2016-06-04 22:20:02 +02:00
.travis.yml Travis: Install android *DKs in verbose mode 2016-05-18 08:22:21 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
ISSUE_TEMPLATE Remove some extraneous newlines 2016-02-19 00:03:49 +01:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
README.md README.md docs are not wiki (#4770) 2016-06-04 22:20:02 +02:00
SConstruct Fix MS Visual Studio build settings 2016-06-04 22:20:02 +02:00
icon.png Remove grey capsule on official logo 2016-02-29 09:01:02 +01:00
icon.svg Remove grey capsule on official logo 2016-02-29 09:01:02 +01:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
logo.svg Remove grey capsule on official logo 2016-02-29 09:01:02 +01:00
methods.py Remove trailing spaces 2016-04-02 22:19:40 +02:00
version.py Version 2.0.3 2016-05-12 19:54:11 +02:00

README.md

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

Build Status