godot/drivers/gles2
lawnjelly e88b4f330e Poly colors fixes
This adds support for custom shaders for polys, and properly handles modulate in the case of large FVF and modulate FVF.

It also fixes poly vertex colors not being sent to OpenGL.
2020-11-13 13:23:28 +00:00
..
shaders Poly colors fixes 2020-11-13 13:23:28 +00:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
rasterizer_canvas_base_gles2.cpp Add project settings to manually specify API usage 2020-10-31 18:33:55 +00:00
rasterizer_canvas_base_gles2.h Add project settings to manually specify API usage 2020-10-31 18:33:55 +00:00
rasterizer_canvas_gles2.cpp Poly colors fixes 2020-11-13 13:23:28 +00:00
rasterizer_canvas_gles2.h Poly colors fixes 2020-11-13 13:23:28 +00:00
rasterizer_gles2.cpp Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
rasterizer_gles2.h Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
rasterizer_scene_gles2.cpp Add fast approximate antialiasing (FXAA) to Viewport 2020-10-20 14:54:52 +02:00
rasterizer_scene_gles2.h Add fast approximate antialiasing (FXAA) to Viewport 2020-10-20 14:54:52 +02:00
rasterizer_storage_gles2.cpp Add project settings to manually specify API usage 2020-10-31 18:33:55 +00:00
rasterizer_storage_gles2.h Add project settings to manually specify API usage 2020-10-31 18:33:55 +00:00
shader_compiler_gles2.cpp Fix mod op (%) implementation in GLES2 2020-10-02 11:43:19 +02:00
shader_compiler_gles2.h GLES2 Batching - prevent baking on VERTEX use in a shader 2020-06-19 09:42:04 +01:00
shader_gles2.cpp Added option to enable high precision float in GLES2 2020-07-30 05:40:15 +02:00
shader_gles2.h Fix the update logic for user-added custom defines. 2020-09-06 21:31:09 -07:00