7adf4cc9b5
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
224 lines
8.1 KiB
XML
224 lines
8.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AABB" version="4.0">
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<brief_description>
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Axis-Aligned Bounding Box.
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</brief_description>
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<description>
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[AABB] consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
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It uses floating-point coordinates. The 2D counterpart to [AABB] is [Rect2].
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[b]Note:[/b] Unlike [Rect2], [AABB] does not have a variant that uses integer coordinates.
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</description>
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<tutorials>
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<link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
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<link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link>
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<link title="Advanced vector math">https://docs.godotengine.org/en/latest/tutorials/math/vectors_advanced.html</link>
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</tutorials>
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<methods>
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<method name="AABB" qualifiers="constructor">
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<return type="AABB" />
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<description>
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Constructs a default-initialized [AABB] with default (zero) values of [member position] and [member size].
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</description>
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</method>
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<method name="AABB" qualifiers="constructor">
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<return type="AABB" />
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<argument index="0" name="from" type="AABB" />
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<description>
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Constructs an [AABB] as a copy of the given [AABB].
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</description>
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</method>
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<method name="AABB" qualifiers="constructor">
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<return type="AABB" />
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<argument index="0" name="position" type="Vector3" />
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<argument index="1" name="size" type="Vector3" />
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<description>
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Constructs an [AABB] from a position and size.
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</description>
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</method>
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<method name="abs" qualifiers="const">
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<return type="AABB" />
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<description>
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Returns an AABB with equivalent position and size, modified so that the most-negative corner is the origin and the size is positive.
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</description>
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</method>
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<method name="encloses" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="with" type="AABB" />
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<description>
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Returns [code]true[/code] if this [AABB] completely encloses another one.
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</description>
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</method>
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<method name="expand" qualifiers="const">
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<return type="AABB" />
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<argument index="0" name="to_point" type="Vector3" />
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<description>
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Returns this [AABB] expanded to include a given point.
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</description>
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</method>
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<method name="get_area" qualifiers="const">
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<return type="float" />
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<description>
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Returns the volume of the [AABB].
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</description>
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</method>
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<method name="get_endpoint" qualifiers="const">
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<return type="Vector3" />
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<argument index="0" name="idx" type="int" />
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<description>
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Gets the position of the 8 endpoints of the [AABB] in space.
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</description>
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</method>
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<method name="get_longest_axis" qualifiers="const">
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<return type="Vector3" />
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<description>
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Returns the normalized longest axis of the [AABB].
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</description>
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</method>
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<method name="get_longest_axis_index" qualifiers="const">
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<return type="int" />
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<description>
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Returns the index of the longest axis of the [AABB] (according to [Vector3]'s [code]AXIS_*[/code] constants).
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</description>
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</method>
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<method name="get_longest_axis_size" qualifiers="const">
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<return type="float" />
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<description>
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Returns the scalar length of the longest axis of the [AABB].
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</description>
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</method>
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<method name="get_shortest_axis" qualifiers="const">
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<return type="Vector3" />
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<description>
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Returns the normalized shortest axis of the [AABB].
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</description>
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</method>
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<method name="get_shortest_axis_index" qualifiers="const">
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<return type="int" />
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<description>
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Returns the index of the shortest axis of the [AABB] (according to [Vector3]::AXIS* enum).
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</description>
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</method>
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<method name="get_shortest_axis_size" qualifiers="const">
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<return type="float" />
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<description>
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Returns the scalar length of the shortest axis of the [AABB].
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</description>
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</method>
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<method name="get_support" qualifiers="const">
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<return type="Vector3" />
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<argument index="0" name="dir" type="Vector3" />
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<description>
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Returns the support point in a given direction. This is useful for collision detection algorithms.
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</description>
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</method>
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<method name="grow" qualifiers="const">
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<return type="AABB" />
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<argument index="0" name="by" type="float" />
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<description>
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Returns a copy of the [AABB] grown a given amount of units towards all the sides.
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</description>
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</method>
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<method name="has_no_area" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the [AABB] is flat or empty.
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</description>
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</method>
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<method name="has_no_surface" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the [AABB] is empty.
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</description>
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</method>
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<method name="has_point" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="point" type="Vector3" />
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<description>
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Returns [code]true[/code] if the [AABB] contains a point.
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</description>
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</method>
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<method name="intersection" qualifiers="const">
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<return type="AABB" />
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<argument index="0" name="with" type="AABB" />
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<description>
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Returns the intersection between two [AABB]. An empty AABB (size 0,0,0) is returned on failure.
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</description>
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</method>
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<method name="intersects" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="with" type="AABB" />
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<description>
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Returns [code]true[/code] if the [AABB] overlaps with another.
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</description>
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</method>
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<method name="intersects_plane" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="plane" type="Plane" />
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<description>
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Returns [code]true[/code] if the [AABB] is on both sides of a plane.
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</description>
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</method>
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<method name="intersects_ray" qualifiers="const">
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<return type="Variant" />
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<argument index="0" name="from" type="Vector3" />
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<argument index="1" name="dir" type="Vector3" />
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<description>
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</description>
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</method>
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<method name="intersects_segment" qualifiers="const">
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<return type="Variant" />
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<argument index="0" name="from" type="Vector3" />
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<argument index="1" name="to" type="Vector3" />
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<description>
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Returns [code]true[/code] if the [AABB] intersects the line segment between [code]from[/code] and [code]to[/code].
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</description>
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</method>
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<method name="is_equal_approx" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="aabb" type="AABB" />
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<description>
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Returns [code]true[/code] if this [AABB] and [code]aabb[/code] are approximately equal, by calling [method @GlobalScope.is_equal_approx] on each component.
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</description>
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</method>
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<method name="merge" qualifiers="const">
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<return type="AABB" />
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<argument index="0" name="with" type="AABB" />
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<description>
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Returns a larger [AABB] that contains both this [AABB] and [code]with[/code].
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</description>
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</method>
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<method name="operator !=" qualifiers="operator">
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<return type="bool" />
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<argument index="0" name="right" type="AABB" />
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<description>
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</description>
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</method>
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<method name="operator *" qualifiers="operator">
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<return type="AABB" />
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<argument index="0" name="right" type="Transform3D" />
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<description>
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</description>
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</method>
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<method name="operator ==" qualifiers="operator">
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<return type="bool" />
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<argument index="0" name="right" type="AABB" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="end" type="Vector3" setter="" getter="" default="Vector3(0, 0, 0)">
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Ending corner. This is calculated as [code]position + size[/code]. Setting this value will change the size.
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</member>
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<member name="position" type="Vector3" setter="" getter="" default="Vector3(0, 0, 0)">
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Beginning corner. Typically has values lower than [member end].
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</member>
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<member name="size" type="Vector3" setter="" getter="" default="Vector3(0, 0, 0)">
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Size from [member position] to [member end]. Typically, all components are positive.
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If the size is negative, you can use [method abs] to fix it.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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