godot/thirdparty/embree/common/tasking/taskschedulerppl.h
jfons 767e374dce Upgrade Embree to the latest official release.
Since Embree v3.13.0 supports AARCH64, switch back to the
official repo instead of using Embree-aarch64.

`thirdparty/embree/patches/godot-changes.patch` should now contain
an accurate diff of the changes done to the library.
2021-05-21 17:00:24 +02:00

47 lines
1.1 KiB
C++

// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "../sys/platform.h"
#include "../sys/alloc.h"
#include "../sys/barrier.h"
#include "../sys/thread.h"
#include "../sys/mutex.h"
#include "../sys/condition.h"
#include "../sys/ref.h"
#if !defined(__WIN32__)
#error PPL tasking system only available under windows
#endif
#include <ppl.h>
namespace embree
{
struct TaskScheduler
{
/*! initializes the task scheduler */
static void create(size_t numThreads, bool set_affinity, bool start_threads);
/*! destroys the task scheduler again */
static void destroy();
/* returns the ID of the current thread */
static __forceinline size_t threadID() {
return GetCurrentThreadId();
}
/* returns the index (0..threadCount-1) of the current thread */
/* FIXME: threadIndex is NOT supported by PPL! */
static __forceinline size_t threadIndex() {
return 0;
}
/* returns the total number of threads */
static __forceinline size_t threadCount() {
return GetMaximumProcessorCount(ALL_PROCESSOR_GROUPS) + 1;
}
};
};